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sci-fi_setting_project [2020/04/18 19:48] mike_holmessci-fi_setting_project [2020/06/10 09:46] – [Principles] mike_holmes
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 ====== Principles ====== ====== Principles ======
  
-This is a project to create a sci-fi setting with elements like Star Wars and Dune that is full of various sorts of adventure, the notion being to produce something worth playing in. +This is a project to create a sci-fi setting with elements like Star Wars and Dune that is full of various sorts of adventure, the notion being to produce a world suitable and compelling for RPG play. Those participating in creating the world are not obligated to play in the world. But the hope is that it will be inspiring enough that some of the participants in creating it will, in fact, want to play in it.  
- +
-Those participating in creating the world are not obligated to play in the world. But the hope is that it will be inspiring enough that some of the participants in creating it will, in fact, want to play it.  +
  
  
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 One type of monstrous opponent is the squid-monkey, often encountered in sub-space.  One type of monstrous opponent is the squid-monkey, often encountered in sub-space. 
  
 +=== AI ===
 +Full AI does exist as a result of archaeo-tech, but due to it being imperfectly understood, AI's are always "uploaded" human psyches, with all of the foibles of the human so uploaded. 
  
 ===== Technology ===== ===== Technology =====
  
 With so many kinds of humans and other intelligent life forms, technology varies considerably. We will enumerate what definitely does exist somewhere, or does not exist anywhere.  With so many kinds of humans and other intelligent life forms, technology varies considerably. We will enumerate what definitely does exist somewhere, or does not exist anywhere. 
 +
 +If Archaeo-tech has "replicators" nobody has been able to find one that works. Currently humanity is nowhere near this tech. 
  
 ==== Archaeo-Tech ==== ==== Archaeo-Tech ====
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 ==== Travel ==== ==== Travel ====
  
-Travel for long-distances, and by any sizable ship, is only possible by expensive to construct stabilized archaeo-tech wormholes. Slower travel between close systems is possible only by smaller ships that ride on wormhole energy, which drops off fairly precipitously around 13.4 light years from the nearest wormhole, making the systems around each wormhole their own little neighborhood, reachable only by the wormhole. +=== Wormholes === 
 + 
 +Travel for long-distances, and by any sizable ship, is only possible by expensive to construct stabilized archaeo-tech wormholes. Wormholes were placed at specific locales because they're thought to only be possible from one point to another based on synchronicity in specifics of the gravity wells involved.  
 + 
 +Qs: 
 +  * How long does a wormhole transit take?  
 +  * Does it require a trained psionic navigator?  
 +  * Are there any issues with wormhole transit?  
 +  * Can any size of ship go through or is there a max limit?  
 +  * Are some wormholes larger than others in terms of what can transit it (perhaps due to the size of the gravity well in which it is found)?  
 +    * If so, are they the same size both ways, or can their size vary between A to B transit and B to A transit?  
 +  * Do wormholes require a ring or other structure to stabilize them at some point?  
 + 
 +=== Non-Wormhole Transit FTL === 
 + 
 +Travel between systems not linked by wormholes is possible only by smaller ships that ride on wormhole energy (about 5 LY per hour? Less as you reach the end of the wormhole effect horizon), which drops off fairly precipitously around 13.4 light years from the nearest wormhole, making the systems around each wormhole their own little neighborhood, reachable only by the wormhole.  
 + 
 +Larger ships go slower because of square cube law.  
 + 
 +Dropping out of FTL, the ship operators may re-enter normal space at any vector with a velocity less than the speed of light.  
 + 
 +No Teleporters 
 + 
 +Qs: 
 +  * What is the largest size ship that can use this method of travel (mass, persons carried)?  
 +  * What is the ratio of mass to velocity in LY units? 
 +  * Do these ships require a trained psionic to operate? 
  
  
 ==== Weapons? ==== ==== Weapons? ====
  
-Crystal swords that are only use-able by those who have the psionic talent to be able to use them properly. For those who can, these swords can defeat otherwise un-defeatable archaeo-tech defensive technologies. +Crystal swords (mainly swords with some variations) called Starblades that are only use-able by those who have the psionic talent to be able to use them properly. For those who can, these swords can defeat otherwise un-defeatable archaeo-tech defensive technologies.  
 + 
 +https://www.pinterest.com/mikeholmes7311/sci-fi-rpg/starblades/ 
 + 
 +Psionic powers given by other archaeo-tech are usable as weapons as well, at least against those without archaeo-tech defenses.  
 + 
 +Qs: 
 +  * Unordered List ItemWhat do archaeo-tech defenses look like? Are we going with something like bots that intercept attacks? 
  
-Psionic powers given by other archaeo-tech are usable as weapons as well.  
  
  
sci-fi_setting_project.txt · Last modified: 2021/01/20 22:37 by mike_holmes