General
Attributes/Skills
Total dice: 3,5,7,9 = +4d, +8d, +12d, +16d for attributes. 3d, 5d, 7d, and 9d for skill (AND talents), max 3d into one skill/talent.
| 3d Dexterity | 4d Knowledge | 1d Mechanical | 3d Perception | 2d Technical |
| – Blaster | 5d Aliens | – Astrogation | – Bargain | – Computers |
| – Dodge | – Bureaucracy | – Beast Riding | – Command | – Demolition |
| – Heavy Weapons | 5d Cultures | – Driving | – Con | – Droids |
| – Melee | 5d Languages | – Starship Gunnery | – Gambling | – Medicine |
| – Thrown | – Planets | – Starship Piloting | 4d Hide & Sneak | – Repair |
| – Unarmed | – Streetwise | – Starship Systems | 4d Search | – Security |
Strengths/Talents
Total dice: 3,5,7,9 = +3d, +5d, +7d, +9d for strengths. You may NOT split dice into strengths during chargen.
| 3d Body | 2d Force | 3d Genius |
| – Athletics | – ~talent~ | – Insight |
| – Brawling | – ~talent~ | – Invention |
| – Lifting | – ~talent~ | – Mechanical |
| – Stamina | – ~talent~ | – Technical |
| – Swimming | – ~talent~ | – Schemes |
| – Toughness | – ~talent~ | – War |
Condition / Status
| XP > | Flow > | Body Drain (3D) | Force Drain (2d) | Genius Drain (3d) |
| 5 | – | – | – | – |
XXP (eXpended XP): 0
Condition…
Flow of the Force
If the adventurer's Flow is below 3, Flow costs 1 XP each (ignore normal buying rules).
The first time you use Charity to gift another flow in a scene, is costs 1 for 1.
Notable Gear/Equipment
Contacts, History