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simplesix:simplesix [2020/05/04 11:33] – [Flow] jasonpsimplesix:simplesix [2020/05/31 14:11] (current) – [Rolling the Dice, Mechanics] jasonp
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   * You rolled under half the total of the challenge: Things went horribly wrong - **[[#Oh Boy]]**.   * You rolled under half the total of the challenge: Things went horribly wrong - **[[#Oh Boy]]**.
   * You rolled less than the total of the challenge: You didn't get by - **[[#Failure]]**.   * You rolled less than the total of the challenge: You didn't get by - **[[#Failure]]**.
-  * You rolled more than the total of the challenge: You got by - **[[#Progress]]**!+  * You rolled equal to or more than the total of the challenge: You got by - **[[#Progress]]**!
   * You rolled more than twice the total of the challenge: Things went right - **[[#Success]]**!   * You rolled more than twice the total of the challenge: Things went right - **[[#Success]]**!
  
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 ==== Failure ==== ==== Failure ====
  
-You didn't get by. No progress has been made towards the goal of the action. You may however, press forward, giving the GM +2d on the next challenge roll. The player narrates the results of this action and how they didn't get by. The GM adds a closing narration as desired.+You didn't get by. No progress has been made towards the goal of the action. You may however, press forward, giving the GM +1d on the next challenge roll. The player narrates the results of this action and how they didn't get by. The GM adds a closing narration as desired.
  
  
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   * One level below: (say, Force Sensitive)   * One level below: (say, Force Sensitive)
-    * If the adventurer's Flow is below 3, gain one at the start of any action roll.+    * If the adventurer's Flow is below 3, Flow costs 1 XP each (ignore normal buying rules).
     * The first time you use Charity to gift another flow in a scene, is costs 1 for 1.     * The first time you use Charity to gift another flow in a scene, is costs 1 for 1.
   * Two levels below: (say, Force Attuned)   * Two levels below: (say, Force Attuned)
-    * If the adventurer's Flow is below 3, gain one at the start of any action roll.+    * If the adventurer's Flow is below 3, Flow costs 1 XP each (ignore normal buying rules).
     * Every time you use Charity to gift another flow in a scene, is costs 1 for 1.     * Every time you use Charity to gift another flow in a scene, is costs 1 for 1.
-    * Earn one Flow at the start of each scene for 0 XP cost.+    * Earn one Flow at any time you make a roll that results in Failure.
  
 Don't create an adventurer more than two levels below the one set by the GM for the game you are playing. Don't create an adventurer more than two levels below the one set by the GM for the game you are playing.
simplesix/simplesix.1588617199.txt.gz · Last modified: 2020/05/04 11:33 by jasonp