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specter:basics_of_play

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specter:basics_of_play [2019/02/24 07:03] – [>> Contract] jasonpspecter:basics_of_play [2019/02/24 08:21] – [Character Definition] jasonp
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   - COAX: Convince, persuade, or otherwise influence.   - COAX: Convince, persuade, or otherwise influence.
   - DETECT: Sense, reveal, uncover, or investigate.   - DETECT: Sense, reveal, uncover, or investigate.
-  - FIGHT: Attack, defend, or intimidate. +  - *FIGHT: Attack, defend, or intimidate. 
-  - MOVE: Run, fly, dance or feats of dexterity. +  - *MOVE: Run, fly, dance or feats of dexterity. 
-  - PROWL: Creep, Sneak, or Hide. +  - *PROWL: Creep, Sneak, or Hide. 
-  - SHOOT: Snipe, throw, or blast.+  - *SHOOT: Snipe, throw, or blast.
   - >RUN: Operate.   - >RUN: Operate.
   - >LINK: Hack.   - >LINK: Hack.
   - >DEBUG: Restore or shield.   - >DEBUG: Restore or shield.
   - >FORM: Create.   - >FORM: Create.
 +
 +  * * Usually considered physical verbs.
 +  * > Usually considered Spark verbs.
  
 ==== >> Context (Method) ==== ==== >> Context (Method) ====
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   - Choose(or [[Databank#Age|roll]]) an [[#Age]]: Single, Double, or Triple digits. //The more digits, the older and more capable they will be (but less robust).//   - Choose(or [[Databank#Age|roll]]) an [[#Age]]: Single, Double, or Triple digits. //The more digits, the older and more capable they will be (but less robust).//
   - Choose(or [[Databank#Contract|roll]]) one of the five [[#contract|Contracts]]: A contract gives you abilities from your Spark. //Each culture has five contracts, each defining how they view their Spark and what they can do with it.//   - Choose(or [[Databank#Contract|roll]]) one of the five [[#contract|Contracts]]: A contract gives you abilities from your Spark. //Each culture has five contracts, each defining how they view their Spark and what they can do with it.//
-  - Use the [[Process#Reactor]] to generate 20 points of Qualities. //The GM may allow you to override the reactor to choose one ore more qualities.// +  - Use the [[Process#Reactor]] to generate 20 points of [[Practice#Quality|Qualities]]. //The GM may allow you to override the reactor to choose one ore more qualities.// 
-  - Use the [[Process#Detailer]] to create all the final touches of the human. //This final step will fill in little details and kickstart a scene to awake your human.//+  - Use the [[Process#Detailer]] to create all the final touches of the human, see [[Practice#Detail]]. //This final step will fill in little details and kickstart a scene to awake your human.//
  
 ==== >> Heritage ==== ==== >> Heritage ====
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 === >> Hyperion Contracts === === >> Hyperion Contracts ===
  
-  - ?: (C) +  - ?: (C) **Empyrean Turbine**: Take 1 Drain and earn d10 for any [[#>> Verbs|Verb]] for [[Practice#Successive Actions]]. Power [Earn d12 for any [[#>> Verbs|> Verb]] until you take Harm or [[Practice#Rest]]] 
-  - ?: (U) +  - ?: (U) **Celestial Core**: Put two points on this [[Practice#Sinks|Core]] to remove 1 Drain at any time. On overflow, suffer 5 Harm. Power [You may take 5 Harm & Drain to earn a random [[Practice#Upgrade]]] 
-  - ?: (R) **Star Wings**: Earn [[#Clutch]] for any [[#Verb|MOVE]] action. Power [Jump to any nearby station] +  - ?: (R) **Star Wings**: Take 1 Drain and earn [[#>> Clutch|Clutch]] for [[#>> Verbs|MOVE]] actions until you take Harm or [[Practice#Rest]]. Power [Jump to any nearby station] 
-  - ?: (R) +  - ?: (R) **Thought Cell**: Put three points on this [[Practice#Sinks|Cell]] to earn [[#>> Clutch|Clutch]] for any [[#>> Verbs|> Verb]] for [[Practice#Successive Actions]]. On Overflow, suffer 3 Drain. Power [ Choose up to three Cores or Cells to empty. ] 
-  - ?: (R)+  - ?: (R) **Divine Archive**: Take 1 Drain and earn Means for any endeavor and its [[Practice#Successive Actions]]. Power [ Until you [[Practice#Rest]] earn Boost for any > Verbs. ]
  
 === >> Asterian Contracts === === >> Asterian Contracts ===
specter/basics_of_play.txt · Last modified: 2019/02/24 08:26 by jasonp