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speed_dungeon [2017/05/06 12:23] – [The Results of the Roll] Mike Holmesspeed_dungeon [2017/05/06 12:48] (current) paganini
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 ==== Player Die Pools ==== ==== Player Die Pools ====
  
-Each player creates a die pool based on the number of their dice that they feel apply, and rolls them. They may opt to roll less dice than their full pool, if they feel that one or more of their character's STATS only partially applies. If a participant or observer of the game wonders how a stat applies, they may ask the player, and that player may deign to explain if they wish. +Each player creates a die pool based on the number of their dice that they feel apply, and rolls them. They may opt to roll fewer dice than their full pool, if they feel that one or more of their character's STATS only partially applies. If a participant or observer of the game wonders how a stat applies, they may ask the player, and that player may deign to explain if they wish. 
  
 === Danger === === Danger ===
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 Once there are dice in the opportunity pool, players can take their turn to have their character spend a hit to take an opportunity out of the opportunity pool (in order to get Rewards, see below).  Once there are dice in the opportunity pool, players can take their turn to have their character spend a hit to take an opportunity out of the opportunity pool (in order to get Rewards, see below). 
 +
 +== Taking Hits == 
 +
 +On their turn, a player may have their character take one of the GM hits, without using a die to cancel it. This die can still be cancelled on a later turn. The effect of doing this, however, is simply to ensure that the GM does not assign this hit (assuming it remains un-cancelled) to any other character when the challenge is over (see Consequences below). Hits taken do not count towards the half of the GM's hits that need to be cancelled in order for players to be eligible to spend on Success (see below). It does, however, mean that the player doesn't have to spend a hit this round, meaning they may have more to spend later.
  
 == Success == == Success ==
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 The party never partially succeeds... either everybody succeeds, or nobody does. If the party fails to leap a chasm, that means that perhaps some have, but others have not, and those who made the leap have leapt back to be with their companions.  The party never partially succeeds... either everybody succeeds, or nobody does. If the party fails to leap a chasm, that means that perhaps some have, but others have not, and those who made the leap have leapt back to be with their companions. 
 +
 +== Ending Spending ==
 +
 +Players who have no hits to spend must pass. When all players have passed, spending ends, and the GM will narrate any failure at that point (see below), and will assign consequences. 
  
 === Failure ===  === Failure === 
speed_dungeon.txt · Last modified: 2017/05/06 12:48 by paganini