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swords_and_wizardry [2015/04/30 10:06] – [Armor] Mike Holmesswords_and_wizardry [2015/05/23 14:06] (current) Paganini
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-===== Kindroth =====+===== Dirk (Lx) =====
  
 +
 +===== Shoe's Dwarf Fighter =====
 +
 +NAME: Shoe’s Dwarf Fighter\\
 +Race: Dwarf\\
 +Class: Fighter\\
 +
 +XP: 5,001 (3rd level)\\
 +XP Bonus: 5%\\
 +
 +Saving Throw: 12 (+4 vs. magic)\\
 +HP: 18 of 18\\
 +
 +STR: 14 (+1 to-hit)\\
 +INT: 7\\
 +WIS: 8\\
 +DEX: 13 (+1 to-hit with missiles, AC [+1])\\
 +CON: 13 (+1 HP per level)\\
 +CHA: 12 (max hirelings: 4)\\
 +
 +Gold: 36\\
 +
 +==== Equipment: ====
 +
 +  * Battle Axe; to-hit: 1d20+2, damage: (1h)1d8 / (2h)1d8+1
 +  * Ring Mail; AC [+3]
 +  * Shield; AC [+1]
 +  * Short Bow; to-hit: 1d20+3
 +  * Arrows; damage: 1d6
 +  * Dagger; damage: 1d4
 +
 +AC: 15\\
 +Base to-hit: +1\\
 +
 +==== Special abilities: ====
 +
 +  * Notice stonework - slopes, moving walls, traps, age of construction, etc.
 +  * Darkvision - see in the dark (up to 60 feet)
 +  * Cleave - Whenever you dispatch a foe in melee, you may immediately attack again, a number of times up to a maximum of your character’s level.
 +
 +
 +===== Sharaya (Char) =====
 +
 +NAME: Sharaya\\                 
 +Race: Human\\
 +Class: Magic User
 +
 +XP: 5,001+406\\
 +XP Bonus: 15%
 +
 +Saving Throw: 13, +2 vs. Magic\\
 +HP: 8 of 8\\
 +
 +STR: 10 (open doors: 1-2, +5lb carry)\\
 +INT: 15 (mod: +1, languages: +4, max spell lvl: 8, learn spell: 75%, min/max spells/level: 6/10)\\
 +WIS: 13\\
 +DEX: 13 (+1 to-hit with missiles, AC [+1])\\
 +CON: 9\\
 +CHA: 14 (max hirelings: 5)\\
 +
 +Languages: Dwarven, Elvish, Dragon, Giantish (which includes ogres), Goblin\\
 +
 +Gold: 100 + 527 GP treasure\\
 +
 +==== Equipment ====
 +
 +  * Short Bow; to-hit: 1d20+1
 +  * Arrows; damage: 1d6
 +  * Ring Mail; AC [+3]
 +
 +AC: 14
 +
 +==== Spells ====
 +
 +Spells per day: 2 1st level, 1 2nd level\\
 +
 +Spellbook:\\
 +Lvl 1: (2)\\
 +  * Charm Person “omnes diligunt me et desperatio”
 +  * Detect Magic
 +  * Hold Portal
 +  * Light
 +  * Magic Missile
 +  * Read Magic
 +  * Shield
 +  * Sleep
 +
 +Lvl 2: (1)\\
 +  * Detect Evil
 +  * Detect Thoughts (ESP)
 +  * Strength
 +
 +Charm Person\\
 +Spell Level: Magic-User, 1st Level\\ 
 +Range: 120 feet\\
 +Duration: Until dispelled\\ 
 +This spell affects living bipeds of human size or smaller, such as goblins or dryads. If the spell succeeds (saving throw allowed), the unfortunate creature falls under the caster’s influence.\\
 +
 +Magic Missile\\
 +Spell Level: Magic-User, 1st Level\\
 +Range: 150 feet\\
 +Duration: Immediate\\ 
 +A magical missile flies where the caster directs, with a range of 150 feet. At the Referee’s discretion, this spell may have one of two effects:\\
 +1) The Magic-User must roll to hit the target with a +1 bonus to the roll. The missile inflicts 1d6+1 points of damage.\\
 +2) The missile hits automatically, doing 1d4+1 points of damage.\\
 +In either case, the Magic-User casts an additional two missiles for every 5 levels of experience. Thus, at 5th level, the caster is able to hurl 3 magic missiles, and 5 missiles at 10th level.\\
 +
 +Strength\\
 +Spell Level: Magic-User, 2nd Level\\
 +Range: Touch\\
 +Duration: 8 hours (80 turns)\\ 
 +This spell may be cast upon a Fighter or a Cleric. For the duration of the spell, a Fighter gains 2d4 points of Strength, and a Cleric gains 1d6 points of Strength. Strength cannot exceed 18 unless the Referee chooses to allow additional bonuses resulting from the additional Strength.\\ 
 +
 +
 +===== Kindroth (Mike) =====
 +
 +NAME: Kindroth\\
 Class: Fighter/Magic-user\\ Class: Fighter/Magic-user\\
 Race: Elf\\ Race: Elf\\
Line 15: Line 132:
 WIS: 8\\ WIS: 8\\
 DEX: 11\\ DEX: 11\\
-CON: 15\\+CON: 15 (+1 HP per level)\\
 CHA: 9\\ CHA: 9\\
 +
 +Saving Throw: 13, +2 vs. Magic
  
 Max HP: 7\\ Max HP: 7\\
Line 26: Line 145:
 ==== Stuff ==== ==== Stuff ====
  
-  * Plate Armor +  * Plate Armor; AC [+6] 
-  * Shield +  * Shield; AC [+1] 
-  * Elfin Battleaxe+  * Elfin Battleaxe; damage: (1h)1d8 / (2h)1d8+1
   * Big Sack   * Big Sack
   * Small Sack   * Small Sack
Line 34: Line 153:
   * Backpack   * Backpack
   * Spellbook (Read Magic, Charm Person, Detect Magic, Protection from Evil, Magic Missile, and Hold Portal)   * Spellbook (Read Magic, Charm Person, Detect Magic, Protection from Evil, Magic Missile, and Hold Portal)
 +
  
 ====== House Rules ====== ====== House Rules ======
 +
  
 ===== Armor ===== ===== Armor =====
-^Armor ^TN ^(Chance to be hit)^DR^2-weapon fighting+^Armor ^To Hit ^DR^cost
-|No Armor  |10 |(55%)  |0  |Y+|No Armor|10|0|0 | 
-|Shield only  |11 |(50%)  |0|N+|Shield  |+1|0|10
-|Leather   |11 |(50%)  |1  |Y+|Helmet  |+1|0|15
-|Scale   |11 |(50%)  |2  |Y+|Padded  0|1|20
-|Leather + Shield |12 |(45%)|1|N+|Leather |+1|1|35
-|Ring   |12 |(45%)  |1  |Y+|Ring    |+1|2|50
-|Scale + Shield  |12 |(45%)  |2|N+|Scale   |+2|1|65
-|Chain   |12 |(45%)  |2  |Y+|Chain   |+2|2|80
-|Banded   |12 |(45%)  |3  |Y+|Splint  |+3|2|95
-|Ring + Shield  |13 |(40%)  |1|N+|Banded  |+2|3|110
-|Chain Shield  |13 |(40% |2|N| +|Plate   |+3|3|125| 
-|Splint   |13 |(40% |2  |Y| + 
-|Banded Shield  |13 |(40% |3|N| + 
-|Plate   |13 |(40% |3  |Y| +==== Nate's Melee Weapon Chart ==== 
-|Splint Shield  |14 |(35% |2|N| + 
-|Plate + Shield  |14 |(35% |3|N|+Clubs:  
 + d4 2 gp Generic bludgeons (and torches) 
 + d6 9 gp Heavy Mace +to-hit vs. Mail / Plate 
 + d8 11 gp Military Pick / Morning Star / War Hammer +2 to-hit vs. Mail / Plate 
 + 
 +Swords:  
 + d4  6 gp Dagger +1 to-hit vs. Leather Armor, Can also be thrown 
 + d6  7 gp Sword (Short sword) +1 to-hit vs. Leather Armor 
 + d8 / d8+1 11 gp Longsword (Bastard sword, 1H / 2H) +1 to-hit vs. Leather Armor 
 + d10 11 gp Great-sword (Executioner’s Sword, 2H) +1 to-hit vs. Leather Armor 
 + 
 +Axes:  
 + d6 4 gp Hand Axe +1 to-hit vs. Mail, Can also be thrown 
 + d8 / d8+1 5 gp Battle Axe (1H / 2H) +1 to-hit vs. Mail 
 + d10 6 gp Great-axe (Halberd, 2H) +1 to-hit vs. Mail 
 + 
 +Pole Arms: 
 + d6 / d6+1 4 gp Spear (1H / 2H) Can also be thrown 
 + d8+1 8 gp Pike (2H) 
 + d10 10 gp Pole Arm (2H) 
 + 
 +Strange Cases: 
 + d4 7 gp Spike +to-hit vs. Mail / Plate 
 + d4 / d4+1 11 gp Flail (1H / 2H) +2 to-hit vs. Mail / Plate, Ignores opponent’s shield 
 + d6 4 gp Staff (2H) +1 to-hit (as per two-weapon fighting) 
swords_and_wizardry.1430413613.txt.gz · Last modified: 2015/04/30 10:06 by Mike Holmes