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swords_and_wizardry

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Nate's game of S&W

Characters

Dirk

Shoe's Dwarf Fighter

NAME: Shoe’s Dwarf Fighter
Race: Dwarf
Class: Fighter

XP: 5,001 (3rd level)
XP Bonus: 5%

Saving Throw: 12 (+4 vs. magic)
HP: 18

STR: 14 (+1 to-hit)
INT: 7
WIS: 8
DEX: 13 (+1 to-hit with missiles, AC [+1])
CON: 13 (+1 HP per level)
CHA: 12 (max hirelings: 4)

Gold: 36

Equipment:

  • Battle Axe; to-hit: 1d20+2, damage: (1h)1d8 / (2h)1d8+1
  • Ring Mail; AC [+3]
  • Shield; AC [+1]
  • Short Bow; to-hit: 1d20+3
  • Arrows; damage: 1d6
  • Dagger; damage: 1d4

AC: 15
Base to-hit: +1

Special abilities:

  • Notice stonework - slopes, moving walls, traps, age of construction, etc.
  • Darkvision - see in the dark (up to 60 feet)
  • Cleave - Whenever you dispatch a foe in melee, you may immediately attack again, a number of times up to a maximum of your character’s level.

Kindroth

Class: Fighter/Magic-user
Race: Elf
Sex: Male

STR: 12
INT: 12
WIS: 8
DEX: 11
CON: 15 (+1 HP per level)
CHA: 9

Max HP: 7
Current HP: 7
AC: 17
EXP: 2500 each

Memorize two first level spells a day.

Stuff

  • Plate Armor; AC [+6]
  • Shield; AC [+1]
  • Elfin Battleaxe; damage: (1h)1d8 / (2h)1d8+1
  • Big Sack
  • Small Sack
  • Bedroll
  • Backpack
  • Spellbook (Read Magic, Charm Person, Detect Magic, Protection from Evil, Magic Missile, and Hold Portal)

House Rules

Armor

Armor To Hit DRcost
No Armor1000
Shield +1010
Helmet +1015
Padded 0120
Leather +1135
Ring +1250
Scale +2165
Chain +2280
Splint +3295
Banded +23110
Plate +33125

Nate's Melee Weapon Chart

Clubs:

d4		2 gp	Generic bludgeons (and torches)
d6		9 gp	Heavy Mace					+2 to-hit vs. Mail / Plate
d8		11 gp	Military Pick / Morning Star / War Hammer	+2 to-hit vs. Mail / Plate

Swords:

d4  		6 gp	Dagger						+1 to-hit vs. Leather Armor, Can also be thrown
d6  		7 gp	Sword (Short sword)				+1 to-hit vs. Leather Armor
d8 / d8+1	11 gp	Longsword (Bastard sword, 1H / 2H)		+1 to-hit vs. Leather Armor
d10 		11 gp	Great-sword (Executioner’s Sword, 2H)		+1 to-hit vs. Leather Armor

Axes:

d6		4 gp	Hand Axe					+1 to-hit vs. Mail, Can also be thrown
d8 / d8+1	5 gp	Battle Axe (1H / 2H)				+1 to-hit vs. Mail
d10		6 gp	Great-axe (Halberd, 2H)				+1 to-hit vs. Mail

Pole Arms:

d6 / d6+1	4 gp	Spear (1H / 2H)					Can also be thrown
d8+1		8 gp	Pike (2H)
d10		10 gp	Pole Arm (2H)

Strange Cases:

d4		7 gp	Spike 						+2 to-hit vs. Mail / Plate
d4 / d4+1	11 gp	Flail (1H / 2H)					+2 to-hit vs. Mail / Plate, Ignores opponent’s shield
d6		4 gp	Staff (2H)					+1 to-hit (as per two-weapon fighting)
swords_and_wizardry.1432413089.txt.gz · Last modified: 2015/05/23 13:31 by Paganini