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underworld [2012/04/26 10:51]
Mike Holmes
underworld [2012/04/26 10:52]
Mike Holmes [Hooks and Central Concepts]
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 Do we want to do the Pellucidar thing? ​ Do we want to do the Pellucidar thing? ​
  
-===== Hooks and Central ​Concepts =====+===== Hooks and Centralizing ​Concepts ===== 
 + 
 +Centralizing Concept = that part of the premise of play that keeps the characters from spinning off in all different directions. ​
  
 Optimally the game will be created so that mechanically it can be inserted into another ongoing DW game. But it may work best to have chargen be specifically for the game, so that specialized rules can come into play that will create a centralizing concept and/or hooks that have to do with exploring the underworld area in question. Otherwise the challenge is to both leverage off what currently exists and make the new rules such that they can be incorporated into a normal game of DW. The extant rule that currently feeds into this is bonds... Players just have to tailor the bonds in question to have involvement with the adventure in question. ​ Optimally the game will be created so that mechanically it can be inserted into another ongoing DW game. But it may work best to have chargen be specifically for the game, so that specialized rules can come into play that will create a centralizing concept and/or hooks that have to do with exploring the underworld area in question. Otherwise the challenge is to both leverage off what currently exists and make the new rules such that they can be incorporated into a normal game of DW. The extant rule that currently feeds into this is bonds... Players just have to tailor the bonds in question to have involvement with the adventure in question. ​
underworld.txt · Last modified: 2012/04/26 10:56 by Mike Holmes