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underworld [2012/04/26 10:52]
Mike Holmes [Hooks and Central Concepts]
underworld [2012/04/26 10:56] (current)
Mike Holmes
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 Unlike your standard dungeon, where at best you have perilous journeys to get to the dungeon itself, the vast underground realms themselves will involve many perilous journeys, often with the loss of rations or whatever, and many specific dangers along the way. Keeping track of resources becomes a real challenge, not being able to easily backtrack to town all the time.  Unlike your standard dungeon, where at best you have perilous journeys to get to the dungeon itself, the vast underground realms themselves will involve many perilous journeys, often with the loss of rations or whatever, and many specific dangers along the way. Keeping track of resources becomes a real challenge, not being able to easily backtrack to town all the time. 
 +
 +=== Interesting Modes of Travel ===
 +
 +In addition to just hiking through the caves of the underworld there should be opportunities to take boat-rides, Tram cars across chasms, even flying through giant chasms on the backs of some sort of tamed beasts. There may be magical gates that link up places, or which lead to otherworlds (plan an Otherworld supplement?​)
 +
 +===== Denizens =====
 +
  
  
underworld.txt ยท Last modified: 2012/04/26 10:56 by Mike Holmes