Wishray Wiki

A central hub for intelligent game design and play.

User Tools

Site Tools


verysimplesix:verysimplesix

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
verysimplesix:verysimplesix [2021/05/12 11:56] – [Creating Adventurers, Pick a Level!] jasonpverysimplesix:verysimplesix [2021/05/12 12:20] (current) – [Disadvantaged, Neutral, or Advanataged] jasonp
Line 2: Line 2:
  
 A very simple roleplaying game system, hacked up from old ideas by JP. A very simple roleplaying game system, hacked up from old ideas by JP.
 +
 +====== Number Ratings, Points Whatever You Call It ======
 +
 +Every power, ability, strength or such in this game has a rating. This is a number denoting how capable it is, and is directly compared to other numbers to determine how they relate. In this way a power 10 blaster shot is superior to a power 5 laser blast. The ratings work something like so:
 +
 +  * 0: Weaksauce!
 +  * 5: Ok
 +  * 10: Good
 +  * 15: Great
 +  * 20: Amazeballs!
 +
 +A number also has a companion value called a range, based on it. Here are the range rules:
 +
 +  * 5 or less: (1)
 +  * 6-9: (2)
 +  * 10-13: (3)
 +  * 14-17: (4)
 +  * 18-21: (5)
 +
 +So in this way that blaster shot above is 10(3). and the laser blast 5(1). Range is used for deciding the rolling method for tests:
 +
 +-----
 +
 +====== Unlikely, Maybe, or Likely ======
 +
 +When you have to roll the dice, you'll compare the two numbers. Then you'll know if the action, effect, etc. is one of:
 +
 +  * **Unlikely**: A chancy roll likely to result in a poor outcome.
 +  * **Maybe**: A normal roll that could go either way.
 +  * **Likely**: A roll more likely to result in a good outcome.
 +
 +The value and it's range are used to determine this. To determine the effect of a Blaster shot 10(3) against an armored door 7(2) we just compare the values:
 +
 +  * Is your score **higher than the other score**? Yes: Likely, stop.
 +  * Is your score **less than the other score but by less than your range** (less than score+range?) Yes: Maybe, stop.
 +  * Unlikely, stop.
 +
  
 ----- -----
Line 9: Line 46:
 In order to create an adventurer, decide on their level: In order to create an adventurer, decide on their level:
  
-  * 3: Ordinary. +  * 3: **Ordinary**
-    * 18 points for Attributes, 12 points for Strengths, 8 points in Skills/Talents +    * //18 points for Attributes, 12 points for Strengths, 8 points in Skills/Talents// 
-  * 5: Special. +  * 5: **Special**
-    * 26 points for Attributes, 18 points for Strengths, 12 points in Skills/Talents +    * //26 points for Attributes, 18 points for Strengths, 12 points in Skills/Talents// 
-  * 7: Hero. +  * 7: **Hero**
-    * 34 points for Attributes, 24 points for Strengths, 16 points in Skills/Talents +    * //34 points for Attributes, 24 points for Strengths, 16 points in Skills/Talents// 
-  * 9: Legend. +  * 9: **Legend**
-    * 42 points for Attributes, 30 points for Strengths, 20 points in Skills/Talents+    * //42 points for Attributes, 30 points for Strengths, 20 points in Skills/Talents//
  
 Once you have a level you have: Once you have a level you have:
Line 26: Line 63:
  
 The GM will set the "level" of the game. This is the maximum level you can take in a character. If you choose to take a lesser level, you'll get certain abilities under [[#The Flow of the Force]]. The GM will set the "level" of the game. This is the maximum level you can take in a character. If you choose to take a lesser level, you'll get certain abilities under [[#The Flow of the Force]].
 +
 +**Skilled / Talented**: Choose to reduce Attribute points by 4 to gain 15 points in Skills/Talents. You may only do this once.
 +
  
 ===== Adventurers: Attributes & Skills ===== ===== Adventurers: Attributes & Skills =====
verysimplesix/verysimplesix.1620845776.txt.gz · Last modified: 2021/05/12 11:56 by jasonp