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        <description>Layers

Imagine without the foreground mountains... or maybe there IS a mountain range somewhere in the Great City: &lt;http://fc09.deviantart.net/fs29/f/2008/057/0/8/Fantasy_City___Closer_look_by_MiG_05.jpg&gt;

Tower Neighborhood

A pinnacle neighborhood built directly covering an entire heights neighborhood: &lt;http://lordoffog.deviantart.com/gallery/26931165#/d3esim5&gt;

Same with bridge to another heights area:</description>
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        <description>Character Generation

Play of Byzantine begins by generating one player denizen (PD) for each player, and the parts of the city that give those characters context. 

City Strata

When thinking about the character&#039;s social status and the places they may visit, consider the various</description>
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        <description>Players may have aspirations for their characters immediately in some cases, but even if not, eventually the city will impinge on their lives, and they&#039;re going to have to step outside of their daily routines to accomplish things. The rules below detail how these things are accomplished using Energy.</description>
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        <description>Matafelo Ward

Welcome to Matafelo, ruled by Duke Cyril (known to many as “The Hanger” for his iron-fisted policies) as his own personal demesne. His holdings extend much further out into the city, ruled by many feudal underlings. Matafelo is also known as the home of Wettin University.</description>
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        <description>City Strata

Although typically associated with social strata, this refers to the literal layers of the city that one finds in most places. 

Pinnacles

Where the most elite citizens typically live, the pinnacles of the city jut up into the sky where they are lit all day long by the sun, and are never in shadow.</description>
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