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        <description>Ability Construction Set

HAT, or HP - AC - TWENTY SIDED, is a roleplaying game that shares three basic concepts with D&amp;D but diverges from there. The three concepts kept from D&amp;D are obvious from the title: HP, AC, and the D20 roll. However, each is expanded in scope.</description>
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        <description>coming soon - back to HAT!</description>
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        <description>Aspects

HAT, or HP - AC - TWENTY SIDED, is a roleplaying game that shares three basic concepts with D&amp;D but diverges from there. The three concepts kept from D&amp;D are obvious from the title: HP, AC, and the D20 roll. However, each is expanded in scope.</description>
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        <description>Creating Adventurers

This page describes the simple methods used to create adventurers for use in the game HAT. The method is meant to be evocative, and to also allow players the freedom to build the kind of character they wish. Unlike the source game D&amp;D, there are no rigid classes. Instead there are rigid rules that are loosely decoupled from the fiction, giving the player the power to shape them as they wish.</description>
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        <description>Terminology of HAT

HAT, or HP - AC - TWENTY SIDED, is a roleplaying game that shares three basic concepts with D&amp;D but diverges from there. The three concepts kept from D&amp;D are obvious from the title: HP, AC, and the D20 roll. However, each is expanded in scope. One of the goals of HAT is to create a game that embraces a more narrative and situation driven feel, while maintaining support for classic D&amp;D modules. This is the first version on these rules, known affectionately by the author as the…</description>
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        <description>Weapons and Armor

HAT, or HP - AC - TWENTY SIDED, is a roleplaying game that shares three basic concepts with D&amp;D but diverges from there. The three concepts kept from D&amp;D are obvious from the title: HP, AC, and the D20 roll. However, each is expanded in scope.</description>
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