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        <title>Wishray Wiki karbon</title>
        <description></description>
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        <title>Wishray Wiki</title>
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    <item rdf:about="https://wiki.wishray.com/doku.php?id=karbon:agent_concepts&amp;rev=1348341360&amp;do=diff">
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        <dc:date>2012-09-22T12:16:00+00:00</dc:date>
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        <title>karbon:agent_concepts</title>
        <link>https://wiki.wishray.com/doku.php?id=karbon:agent_concepts&amp;rev=1348341360&amp;do=diff</link>
        <description>Agent Concepts

This is a collect of stock ideas for Agents in Karbon, a roleplaying game about a future which questions many aspects of humanity. Each of these is a nearly complete character, with most (or all) of the Agent points used. These concepts only define: Options, Abilities, and Gear for an Agent and have a little idea of who the agent is attached. It will take only minor effort to complete them and have an Agent ready to play.</description>
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        <dc:date>2012-09-23T12:50:44+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>karbon:agent_options</title>
        <link>https://wiki.wishray.com/doku.php?id=karbon:agent_options&amp;rev=1348429844&amp;do=diff</link>
        <description>Agent Options

This is the list of Options for Agents as presented in Blueprints, the setting and Agent creation rulebook for Karbon. These are all official, in-print, confirmed Options for Agents in any game. If you want others, you can find them here: Special Options.</description>
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        <dc:date>2012-11-18T17:55:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>karbon:an_overview_of_contests</title>
        <link>https://wiki.wishray.com/doku.php?id=karbon:an_overview_of_contests&amp;rev=1353290142&amp;do=diff</link>
        <description>Overview of Contests in Karbon

These are the basic contest rules for playing Karbon, which is what happens when your agent takes risky action. In simplest terms, the contest happens in rounds where the dice are rolled by the player of the agent and the narrator, determining how the Agent did in the risky action. The dice however come from a pool, limiting what can be drawn in total. You must also keep track of the Agent&#039;s situation with a Track and Chips (which go on the track). How does this a…</description>
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        <dc:date>2012-11-18T14:06:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>karbon:assets</title>
        <link>https://wiki.wishray.com/doku.php?id=karbon:assets&amp;rev=1353276364&amp;do=diff</link>
        <description>Overview of the Voice-over Rights

These are the basic rules for using Assets in Karbon.

Summary

Each Asset is something the Agent can leverage to their advantage in the fiction. A favor owed, a debt of honor, a small but critical scrap of data, and the feelings of a lover are all Assets. Assets are measured in steps. The more steps, the more power that Asset can exert over the fiction via the Contest mechanics. You also earn the ability to purchase a single Asset at the end of a Contest in wh…</description>
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        <dc:date>2012-11-18T14:05:41+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>karbon:basic_rules</title>
        <link>https://wiki.wishray.com/doku.php?id=karbon:basic_rules&amp;rev=1353276341&amp;do=diff</link>
        <description>Overview of the Rules

These are the basic rules for playing Karbon, and while they don&#039;t show everything in the game, its enough to get to playing. If you are just coming here, read the  below first, as it will introduce you to most of the basics of the game. Otherwise feel free to dig into any rules pages as you like, this is the current reference of the game as it evolves pre-publication.</description>
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        <dc:date>2012-09-22T11:07:38+00:00</dc:date>
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        <title>karbon:blank_concept_template</title>
        <link>https://wiki.wishray.com/doku.php?id=karbon:blank_concept_template&amp;rev=1348337258&amp;do=diff</link>
        <description>?

A Concept Agent for Karbon.

CONCEPT

The 

OPTIONS

	*  ?: details

ABILITIES

CORE

	*  Fight ? [ ]
	*  Prowess ? [ ]
	*  Hand-Eye ? [ ]
	*  Prowl ? [ ]
	*  Guile ? [ ]
	*  Hack ? [ ]

SUPPLEMENTAL

	*  Charm ? [ ]
	*  Standing ? [ ]
	*  Savvy ? [ ]
	*  Trickery ?</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2012-09-22T16:09:24+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>karbon:exceptional_confidence_man</title>
        <link>https://wiki.wishray.com/doku.php?id=karbon:exceptional_confidence_man&amp;rev=1348355364&amp;do=diff</link>
        <description>Exceptional Confidence Man

A Concept Agent for Karbon.

CONCEPT

The Exceptional Confidence Man prides themselves on their quick wit and charm. They aren&#039;t afraid to use any means to get the job done, scamming and deceiving all the way. Per such, their highlight abilities are Guile and Charm, and they have two items of gear that back them: Corporate Encoded Sig and Reality Filter.</description>
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        <dc:date>2012-09-23T12:22:37+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>karbon:paramilitary_footman</title>
        <link>https://wiki.wishray.com/doku.php?id=karbon:paramilitary_footman&amp;rev=1348428157&amp;do=diff</link>
        <description>Paramilitary Footman

A Concept Agent for Karbon.

CONCEPT

The Paramilitary footman was an accomplished fighter, part of a mercenary or corporate combat unit before being recruited by the program. Once they were, the trainers of the program saw their potential and raised their abilities to a whole new level. The highlight abilities of the Footman are Fight (with some Savvy too!) and the gear to back that up.</description>
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        <dc:date>2012-10-28T17:02:55+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>karbon:play_test</title>
        <link>https://wiki.wishray.com/doku.php?id=karbon:play_test&amp;rev=1351468975&amp;do=diff</link>
        <description>Karbon Play Tests

These are all playtest information and records for the Karbon game.

	*   Solaris - The second play test (first online) of Karbon.
	*   Solaris Notes - Notes from JP on the second playtest.

Some stuff for play:

	*  An Empty Agent Template.</description>
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        <dc:date>2012-09-22T15:59:30+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>karbon:special_options</title>
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        <description>Special Agent Options

This is the list of Special Options for Agents of Karbon. They are grouped by supplement, source, or are listed in the heading Untested. If you want the regular in-print, official Options, you want to go here: Agent Options.

Special Options, Grouped by Heading</description>
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        <dc:date>2012-11-18T14:09:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>karbon:step_cost_chart</title>
        <link>https://wiki.wishray.com/doku.php?id=karbon:step_cost_chart&amp;rev=1353276585&amp;do=diff</link>
        <description>Overview of the Step Cost Chart

These are the basic rules for Steps and Costs in Karbon.

THE CHART
 Steps   Kcred   1       1       2       3       3       6       4       10      5       15      6       21      7       28      8       36      9       45      +1</description>
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        <dc:date>2012-08-26T15:40:55+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>karbon:terminology_database</title>
        <link>https://wiki.wishray.com/doku.php?id=karbon:terminology_database&amp;rev=1346020855&amp;do=diff</link>
        <description>Introduction

This is a database of terminology explicit to the Karbon universe. These are poorly organized at the moment, but that will be fixed.

Basic Terms

Here quite a few basic terms that need defining and that occur in the rest of the document.

	*</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2012-09-19T10:16:44+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>karbon:the_whitelist</title>
        <link>https://wiki.wishray.com/doku.php?id=karbon:the_whitelist&amp;rev=1348075004&amp;do=diff</link>
        <description>The Whitelist

The Whitelist a laundry list of gear for Agents in Karbon, a roleplaying game about a future which questions many aspects of humanity. This list is grouped by item Class, which is the general type of item. Each item has all its rules for use in the game, and sometimes some fiction about the item itself.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2012-09-23T10:55:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>karbon:the_world_of_tomorrow</title>
        <link>https://wiki.wishray.com/doku.php?id=karbon:the_world_of_tomorrow&amp;rev=1348422901&amp;do=diff</link>
        <description>The World of Tomorrow

The world of Karbon is one of amazing technology and science. However, the enrichment this brings is all in stark contrast to the strain placed on human relationships. All of the setting backs this theme, as you will see when you read further. There is no attempt here to define all the little details of life in the world of 2212. Instead the focus in on the gross changes and from there you are meant to create your own details. It is up to the players to bring the world of …</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2012-11-18T13:43:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>karbon:voiceover_rights</title>
        <link>https://wiki.wishray.com/doku.php?id=karbon:voiceover_rights&amp;rev=1353275023&amp;do=diff</link>
        <description>Overview of the Voice-over Rights

These are the basic rules for using Voice-over Rights in Karbon.

Summary

At the start of each scene, the Player with the Agent that has the most Fortune in that scene earns Voice-over Rights (Narrator&#039;s choice in case of a tie). They may then use them once to do a voice-over narration, just as if their Agent was talking in the third-person to the players of the game. The voice-over must show how the Agent feels about something happening in the scene, or somet…</description>
    </item>
    <item rdf:about="https://wiki.wishray.com/doku.php?id=karbon:young_wire_runner&amp;rev=1348430012&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2012-09-23T12:53:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>karbon:young_wire_runner</title>
        <link>https://wiki.wishray.com/doku.php?id=karbon:young_wire_runner&amp;rev=1348430012&amp;do=diff</link>
        <description>Young Wire Runner

A Concept Agent for Karbon.

CONCEPT

The young wire runner is hacker of excellent capability. They started in their youth and now travel the wire in search of things that excite them. However that all changes when they stumbled into a protected zone of the program. Now they work for them, and while they don&#039;t like it, they do enjoy the amazing new powers they have been given.</description>
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