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        <title>Wishray Wiki livehack</title>
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       <dc:date>2026-04-12T00:11:56+00:00</dc:date>
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        <dc:date>2013-08-19T16:23:12+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>livehack:adventurer_construction</title>
        <link>https://wiki.wishray.com/doku.php?id=livehack:adventurer_construction&amp;rev=1376954592&amp;do=diff</link>
        <description>Attributes

Roll 4dF (if you don&#039;t have fudge dice that&#039;s 4d3-8) for each of:

	*  Strength (Str)
	*  Intelligence (Int)
	*  Wisdom (Wis)
	*  Dexterity (Dex)
	*  Constitution (Con)
	*  Charisma (Cha)

Refer to the table below for the results, and just record the value in the</description>
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        <dc:date>2012-01-28T17:08:51+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>livehack:adventurer_improvement</title>
        <link>https://wiki.wishray.com/doku.php?id=livehack:adventurer_improvement&amp;rev=1327799331&amp;do=diff</link>
        <description>After each room in which some challenge was overcome (at least one GM instituted resolution was made in the room), a character may make a roll to see if his character learned anything from his experiences there. Success means that the plus one bonus is acquired. Failure means that the skill, familiarity, or item rating goes down by one (which can take the rating negative).  These can take one of a few forms:</description>
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        <dc:date>2012-02-02T20:03:12+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>livehack:adventurers</title>
        <link>https://wiki.wishray.com/doku.php?id=livehack:adventurers&amp;rev=1328241792&amp;do=diff</link>
        <description>This is a list of the adventurers for various playtests.

Playtest 1: Current Characters

Player: DWeird

Character: Urder Obo

	*  Str 0
	*  Int 1
	*  Wis 2
	*  Dex 5
	*  Con 1
	*  Cha -4

Race: Wood Elf (“Bush Elf”)

Sex: Male

Skills: Shoot+3, Blowgun+2, Pit viper venom+5, Reflex+3, Heal+3, Herbalism+2, Open lock +3, Hide +3 (+2 Bush of death)</description>
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        <dc:date>2012-01-28T18:38:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>livehack:adventuring</title>
        <link>https://wiki.wishray.com/doku.php?id=livehack:adventuring&amp;rev=1327804718&amp;do=diff</link>
        <description>Safe Areas

Safe Areas are areas blessed by the gods where monsters do not go, and where no fighting may occur. The party begins it&#039;s adventure in a Safe Area that is, effectively Level 0 of the dungeon. They may enter the first level of the dungeon through any of the stairs that lead down from the first level. Parties often return to safe areas from time to time to rest and recuperate without the threat of wandering monsters. A party that goes down a stair from level 1 again reaches the Safe Ar…</description>
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        <dc:date>2012-02-01T16:35:55+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>livehack:equipment</title>
        <link>https://wiki.wishray.com/doku.php?id=livehack:equipment&amp;rev=1328142955&amp;do=diff</link>
        <description>Standard Equipment

These are items that every vendor has available, and which are considered “normal.”

Weapons
Unarmed AttacksCostDmgRange IncrementWeightNotesGauntlet 2 gp +1 — 1 lb. BludgeoningUnarmed strike 0 0 — — BludgeoningOne-Handed Melee Weapons</description>
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        <dc:date>2013-08-19T16:21:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>livehack:model_of_play</title>
        <link>https://wiki.wishray.com/doku.php?id=livehack:model_of_play&amp;rev=1376954467&amp;do=diff</link>
        <description>In short, the model of play of LiveHack is similar in many ways to the play of http://en.wikipedia.org/wiki/Roguelike games, with some important exceptions. Note that the name of the game is based on a popular Roguelike game called NetHack, the “Live” meaning to imply that although like these games, this is played moderated by a living, breathing Game Master (hereafter GM).</description>
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        <dc:date>2012-01-28T17:11:08+00:00</dc:date>
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        <title>livehack:playtest_area</title>
        <link>https://wiki.wishray.com/doku.php?id=livehack:playtest_area&amp;rev=1327799468&amp;do=diff</link>
        <description>Here be notes for playtests. 

These are the Adventurers constructed by the players for the playtests. 

Ideas and Criticisms From Play</description>
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        <dc:date>2023-11-01T22:25:52+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>livehack:powers</title>
        <link>https://wiki.wishray.com/doku.php?id=livehack:powers&amp;rev=1698902752&amp;do=diff</link>
        <description>General Power Type Notes

Carried Powers

A carried power does damage only if the attack carrying it not only hits, but does damage. For instance, a poison dart has to not only hit it&#039;s target, but manage to penetrate armor and hide before the poison can be delivered.</description>
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        <dc:date>2012-01-28T16:58:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>livehack:races</title>
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        <description>Below are examples of the races that inhabit level 0 of the world dungeon of LiveHack. 

Humans

Common Men

The “default” race, if there is one, humans seem to just be prolific enough to run roughshod over many areas of many dungeons. And, of course, those that have devolved into barbarism are the largest contributors to the race of Grimlocks. Still, though they have no particular strengths, neither do humans have any particular weaknesses, which may be part of why they do as well as they do.…</description>
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        <dc:date>2013-01-06T13:01:47+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>livehack:resolution</title>
        <link>https://wiki.wishray.com/doku.php?id=livehack:resolution&amp;rev=1357506107&amp;do=diff</link>
        <description>Resolution is much like usual D20, where you roll a d20, add bonuses, subtract penalties, hoping to meet or exceed a target number. Except that instead of a d20 roll the Boon/Bane roll is substituted.  

Boon/Bane Dice

The Boon/Bane dice are two d12&#039;s rolled consecutively, the first the Boon, and the second the Bane which is subtracted from the Boon. The Boon/Bane rolls are</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2012-01-28T17:10:31+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>livehack:roll_type_example_quick_reference</title>
        <link>https://wiki.wishray.com/doku.php?id=livehack:roll_type_example_quick_reference&amp;rev=1327799431&amp;do=diff</link>
        <description>General Form

Applicable Skill + Related Attribute + Applicable Specialty + Applicable Bond + Equipment Bonuses + Positional Bonuses + Boon/Bane

VS

Applicable Defense Skill + Related Attribute + Applicable Specialty + Bond (if any apply) + Equipment Bonuses + Positional Bonuses + Boon/Bane</description>
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