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        <title>paradox:agent_gear</title>
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        <description>Gear in Paradox

Paradox is the latest attempt to create a viable system for Karbon.

Many Agents in the game have Explicit Steps that come from their special gear. Here is how we handle gear in Paradox.

The Whitelist

The Whitelist a laundry list of gear for Agents in Paradox, a roleplaying game about a future which questions many aspects of humanity. This list is grouped by item Class, which is the general type of item. Each item has all its rules for use in the game, and sometimes some ficti…</description>
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        <title>paradox:agents</title>
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        <description>Agents in Paradox

Paradox is the latest attempt to create a viable system for Karbon.

Every player has an Agent in the game, a Karbon hunter they get to design as they wish using the construction set presented below. You create Powers and Features for your Agent, then pick Aspects and Explicit Steps for your Agent. All of these define them in the rules.</description>
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        <description>Aspects in Paradox

Paradox is the latest attempt to create a viable system for Karbon.

Each Agent in the game has Aspects that connect them to the world of Karbon. Here are the Aspects described with their rules.

?</description>
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        <description>Cool in Paradox

Paradox is the latest attempt to create a viable system for Karbon.

Cool is the singular currency of Paradox. You spend Cool to make your Agent act with awesome ability, and you earn Cool by both rolling well and playing your Agent with gusto.</description>
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        <description>Duties in Paradox

Paradox is the latest attempt to create a viable system for Karbon.

Each Agent in the game has Features that connect them to duties in play. Here are the duties described with sample Features. In addition, each Duty is linked to four Simple Steps. Two of these simple steps are specific to that Duty, one is a common simple step they are better at, and the last is a simple step from another Duty they share.</description>
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        <description>Roles in Paradox

Paradox is the latest attempt to create a viable system for Karbon.

You take on one or more roles as you play Paradox for each scene (a small segment of play that centers on some agenda in the fiction). When you do so, you then have clearly defined abilities and tasks in the game. These tasks and duties are defined by the specific role itself. All of these ideas lead into some of the central concepts of play, and they are defined as they are introduced here.</description>
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        <description>Steps in Paradox



Paradox is the latest attempt to create a viable system for Karbon.

There are 30 Simple Steps. 24 are split between the 12 Duties specifically and 6 are shared common steps.

Common Steps

----------

Audacious Stunt

When you attempt a daring physical stunt to avoid harm or an obstacle, roll 5+. If you succeed, you avoid harm or the obstacle. Otherwise, you suffer Peril.</description>
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        <description>Steps in Paradox

Paradox is the latest attempt to create a viable system for Karbon.

As you play the game you will narrate the fiction, doing so in an endless give and take with the other players of the game. This allows you to explore the Agendas and situations that develop in the landscape of the fictional world you are all creating together. You will however occasionally trigger rules that interrupt and tell you what is happening in the story. This is called: to step or stepping.</description>
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