This shows you the differences between two versions of the page.
Next revision | Previous revisionNext revisionBoth sides next revision | ||
fair_play [2019/01/04 10:48] – created mike_holmes | fair_play [2019/12/21 21:43] – [Concept Creation Phase] mike_holmes | ||
---|---|---|---|
Line 3: | Line 3: | ||
A multi-media fantasy RPG | A multi-media fantasy RPG | ||
- | By Mike Holmes | + | By Mike Holmes |
+ | |||
+ | With help from Shreyas Sampat, Kirk, JB Bell, Charlotte Irrgang | ||
===== Introduction ===== | ===== Introduction ===== | ||
Line 14: | Line 16: | ||
* The game is an " | * The game is an " | ||
- | * The world will be designed by all of the participants of the game, equally. | + | * The world will be designed by all of the participants of the game. This distribution will likely be inequal, but hopefully done in a way that makes the players all feel ownership of the evolving game world (at least enough to obtain greater feelings of interest and engagement with said world). |
* The game will have a GM, but their role is mostly as facilitator of play, and player of all characters who are not the responsibilities of the other players. | * The game will have a GM, but their role is mostly as facilitator of play, and player of all characters who are not the responsibilities of the other players. | ||
+ | * Invention of information regarding the world will be primarily textual or verbal as usual (we're envisioning play on the RPG Refuge Discord server and the like), but will seek to incorporate a lot of stationary visual media (mostly art from the internet). | ||
+ | * To avoid analysis paralysis of selection of such media, there will be collections put together so as to create limits on what can be perused, allowing (hopefully) faster selection. (Currently I have Pinterest boards set up to accomplish creation of collections of pictures). | ||
+ | * It is understood that the nature of the media placed into the collections will impact what tends to exist in play (may even constrain it significantly). This is hopefully a feature, not a bug. (Yes, the author in inflicting his collections in the playtest will selfishly be having greater control of the environment, | ||
+ | * Character definition in terms of their expertise in certain things will result in the player of said character having additional control of world-building of elements related to that expertise. The notion being that the exclamations of such experts are likely to be factually correct, from an in-game perspective. | ||
+ | * Character definition will revolve significantly around the character' | ||
+ | * Character definition will also be about ranking in terms of " | ||
+ | * Travel, or some other themes, should exist in play to encourage world growth. This is a relatively tentative goal, and may be found to be unecessary, or just optional. | ||
+ | |||
+ | ===== Structure of Play ===== | ||
+ | |||
+ | ==== Concept Creation Phase ==== | ||
+ | |||
+ | During this phase players will create certain basic concepts about the nature of play, and then basic main character concepts that fit that nature. The concept should probably involve the characters being peripatetic or some other explanation of a way in which the characters come across enough elements of the world to keep play involving discovery of new things. | ||
+ | |||
+ | ==== Character Generation ==== | ||
+ | |||
+ | |||
+ | |||
+ | ==== General Play Phase ==== | ||
+ | |||
+ | Play is conducted using the usual scene-setting procedures and so forth. Ongoing with this normal play, players are compelling each other to add things to the setting, and/or doing so voluntarily. | ||
+ | |||