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fair_play [2019/01/04 10:48] – created mike_holmes | fair_play [2019/12/22 11:06] – [General Play Phase] mike_holmes | ||
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A multi-media fantasy RPG | A multi-media fantasy RPG | ||
- | By Mike Holmes | + | By Mike Holmes |
+ | |||
+ | With help from Shreyas Sampat, Kirk, JB Bell, Charlotte Irrgang | ||
===== Introduction ===== | ===== Introduction ===== | ||
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* The game is an " | * The game is an " | ||
- | * The world will be designed by all of the participants of the game, equally. | + | * The world will be designed by all of the participants of the game. This distribution will likely be inequal, but hopefully done in a way that makes the players all feel ownership of the evolving game world (at least enough to obtain greater feelings of interest and engagement with said world). |
* The game will have a GM, but their role is mostly as facilitator of play, and player of all characters who are not the responsibilities of the other players. | * The game will have a GM, but their role is mostly as facilitator of play, and player of all characters who are not the responsibilities of the other players. | ||
+ | * Invention of information regarding the world will be primarily textual or verbal as usual (we're envisioning play on the RPG Refuge Discord server and the like), but will seek to incorporate a lot of stationary visual media (mostly art from the internet). | ||
+ | * To avoid analysis paralysis of selection of such media, there will be collections put together so as to create limits on what can be perused, allowing (hopefully) faster selection. (Currently I have Pinterest boards set up to accomplish creation of collections of pictures). | ||
+ | * It is understood that the nature of the media placed into the collections will impact what tends to exist in play (may even constrain it significantly). This is hopefully a feature, not a bug. (Yes, the author in inflicting his collections in the playtest will selfishly be having greater control of the environment, | ||
+ | * Character definition in terms of their expertise in certain things will result in the player of said character having additional control of world-building of elements related to that expertise. The notion being that the exclamations of such experts are likely to be factually correct, from an in-game perspective. | ||
+ | * Character definition will revolve significantly around the character' | ||
+ | * Character definition will also be about ranking in terms of " | ||
+ | * Travel, or some other themes, should exist in play to encourage world growth. This is a relatively tentative goal, and may be found to be unecessary, or just optional. | ||
+ | |||
+ | ===== Structure of Play ===== | ||
+ | |||
+ | ==== Concept Creation Phase ==== | ||
+ | |||
+ | During this phase players will create certain basic concepts about the nature of play. The concepts should probably involve the characters being peripatetic or some other explanation of a way in which the characters come across enough elements of the world to keep play involving discovery of new things. | ||
+ | |||
+ | ==== Player Roles ==== | ||
+ | |||
+ | Before creating characters, players select roles for the game. This is done first, as selection of roles my influence how players generate characters. The roles that may be selected are: | ||
+ | |||
+ | * Main Character Player - this player will play one or more of the main characters of the game. Main character here defined as ones who the players agree to keep the plot revolving around. | ||
+ | * Non-main Character Player - this player will be assigned to play characters who are not main characters. The plot does not revolve around non-main characters and the action rarely, if ever, follows them solely. | ||
+ | * World-Builder - this role involves the player being involved in the world-building mechanics, and making up details about the nature of the world as needed. | ||
+ | * Event Creator - this role involves coming up with events to be played out in scenes (typically involving one or more main characters). | ||
+ | * Others? | ||
+ | |||
+ | The default is that all players do everything to start, with the exception of being a main character player. A player may " | ||
+ | |||
+ | === Changing Roles === | ||
+ | |||
+ | At certain times in the game, a player may drop or add a role. They may not drop a role, however, if they are the last player who has that role. They must instead wait until somebody else takes up that role before they may drop it. Note that a player may petition the game to have one of their secondary characters become a main character, which then makes them a main character player. And characters may be similarly demoted, with the player no longer being a main character player if this is their last such character. But this may not happen, again, if there are no other main character players. | ||
+ | |||
+ | WIP | ||
+ | |||
+ | |||
+ | ==== Character Generation ==== | ||
+ | |||
+ | Usually players will generate characters that were invented in the concepts phase | ||
+ | |||
+ | |||
+ | ==== General Play Phase ==== | ||
+ | |||
+ | Play is conducted using the usual scene-setting procedures and so forth. | ||
+ | |||
+ | === Adding Media === | ||
+ | |||
+ | Ongoing with this normal play, players are compelling each other to add elements to the setting, and/or doing so voluntarily. In many cases, the additions will be accomplished by placing a piece of art into play inline with the text (or showing it to other players for FTF play). When this happens, everything in the picture presented is created in the shared imagined space, unless a player goes further and " | ||
+ | |||
+ | Other types of media can be entered voluntarily, | ||
+ | Once a piece of art is exhibited, players may interrogate one another about the piece. This can be accomplished by having a character investigate, | ||
+ | How do players Compel? |