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(Magic, Journeyman, Synecdoche, Changes)
Requires: Way of Changes, Changing Way Trappings
Action “Winds of Fortune”
You may assist (p. 112) almost any non-combat action using your Will + Supernatural dice, nudging good luck in your target’s direction. You may even assist in a task you’re not present for, if you have synecdoche (p. 312) with the person undertaking the task. However, this versatile magic is not without risk: if you botch the assist roll, the stroke of misfortune that befalls you and the intended beneficiary is likely to be epic!
X (Respite) Long action (five minutes) “Blessing of Future Joy”
By spending five minutes with an ally in mutual visualization of success to come, you provide them with a temporary shield against ill luck. Describe a task or project the target intends to attempt, in a simple phrase or sentence: “interviewing for a job”, “tunneling into the enemy fort”, “stabbing Vaslov Jakoba”, etc. Once before the end of the session, the subject of this magic may reroll all their dice on a roll pertaining to that task, taking the new result.
| Name | Summary | Book & Page |
|---|---|---|
| Acrobat | Acrobatic Dash action, stand up faster, Retreat while prone, less fall damage | Player's Book 50 |
| Brawling Fighter | Parry, Threaten, and Counter with Brawling | Player's Book 50 |
| Charging Strike | Move & attack in one action | Player's Book 50 |
| Contortionist | Squeeze into tight spaces, Retreat in place, Break Free with Brawling | Player's Book 50 |
| Coward | Improved movement and Dodge while Afraid, become Afraid as Reaction | Player's Book 50 |
| Fast Climber | Climb without Stunt penalties | Player's Book 50 |
| Fast Jumper | Jump without Stunt penalties | Player's Book 51 |
| Fast Swimmer | Swim without Stunt penalties | Player's Book 51 |
| Frenzy | Become Enraged as a Reaction | Player's Book 51 |
| Giant | Requires Body of d12. You are enormous and have extra reach | Player's Book 51 |
| Hiking | Bonus d12 for travel endurance | Player's Book 51 |
| Keen Ears | Negate highest penalty die on hearing rolls | Player's Book 51 |
| Keen Eyes | Negate highest penalty die on vision rolls | Player's Book 51 |
| Keen Nose | Negate highest penalty die on hearing rolls, bonus d12 on tracking and foraging | Player's Book 51 |
| Legerdemain | Steal items mid-combat or draw concealed weapon without Stunt penalties | Player's Book 51 |
| Melee Finesse | Use Speed instead of Body for melee combat | Player's Book 52 |
| Mounted Fighter | Mount adds your Riding to defenses | Player's Book 52 |
| Night Vision | Treat poor lighting as fair lighting | Player's Book 52 |
| Pacifist | Add d12 to all defenses, exhausts when you hurt someone | Player's Book 52 |
| Parkour | Wall-run as a Stunt | Player's Book 52 |
| Springing Strike | Immediately move away after successful attack | Player's Book 53 |
| Sure-Footed | Ignore bad footing, treat Sprint rolls as Favored | Player's Book 53 |
| Name | Summary | Book & Page |
|---|---|---|
| Animal Handling | Use Rally action on animals | Player's Book 53 |
| Artist | Bonus d12 to create or gossip about chosen type of art | Player's Book 53 |
| Clear-Headed | As a Reaction, exhaust to negate or downgrade various mental status | Player's Book 54 |
| Craft Specialty | Bonus d12 for chosen type of Craft | Player's Book 54 |
| Dead Reckoning | Bonus d12 for land navigation | Player's Book 54 |
| Extra Favorite | +1 Mark and additional Favored specialty with chosen Skill | Player's Book 54 |
| First Aid | Bonus d12 and no Stunt penalties for first aid | Player's Book 54 |
| Gambling | Bonus d12 on games of chance and related rolls | Player's Book 54 |
| Geography | Bonus d12 on knowledge rolls about places and populations | Player's Book 54 |
| Heraldry | Bonus d12 to recognize nobility and their flags | Player's Book 54 |
| History | Bonus d12 on knowledge rolls about the past | Player's Book 54 |
| Junk Expert | Pull whatever Cheap item you need from your handy bundle | Player's Book 54 |
| Language | Speak and understand another language | Player's Book 55 |
| Medicine | Bonus d12 for diagnosis and healing | Player's Book 55 |
| Melee Fervor | Use Will instead of Body for melee combat | Player's Book 55 |
| Melee Guile | Use Mind instead of Body for melee combat | Player's Book 55 |
| Mystic of … | Bonus d12 with chosen style of magic | Player's Book 55 |
| Overconfidence | Bonus d12 by awarding opposition a d12 | Player's Book 55 |
| Pack Tactics | Bonus d8 to Tactics if ally also has this Gift, d12 if they're Guarding | Player's Book 56 |
| Piety of … | Bonus d12 in matters of a chosen religion | Player's Book 56 |
| Sailing | Bonus d12 on rolls involving boats | Player's Book 56 |
| Spelunking | Bonus d12 on rolls involving caves and the underground | Player's Book 56 |
| Teamster | Bonus d12 on rolls involving animal-powered vehicles | Player's Book 56 |
| Tracking | Bonus d12 to follow trails | Player's Book 56 |
| Unshakeable Fighter | Immune to Afraid effect from Overkill | Player's Book 56 |
| Vengeful Fighter | Bonus d12 to Counter-Attack when Hurt, Injured, or Sick | Player's Book 56 |
| Name | Summary | Book & Page |
|---|---|---|
| Bribery | Bonus d12 when bribing or preparing to bribe | Player's Book 57 |
| Carousing | Bonus d12 in drinky situations | Player's Book 57 |
| Cosmopolitan | Use Culture Skills and Gifts outside your native culture | Player's Book 57 |
| Diplomacy | Bonus d12 for Negotiation rolls spanning a full Scene | Player's Book 57 |
| Disguise | Bonus d12 to appear as someone else or blend into a crowd | Player's Book 57 |
| Etiquette | Bonus d12 in formal high-society functions | Player's Book 57 |
| Fast-Talk | Bonus d12 for sub-Scene-length Negotiations | Player's Book 57 |
| Haggling | Discount on buying, markup when selling, full value Quincunxes, bonus d12 to negotiate sales | Player's Book 57 |
| Honor | Bonus d12 to thwart someone dishonorably interfering with your sworn duty | Player's Book 57 |
| Insider with … | Bonus d12 with a specific faction or group | Player's Book 58 |
| Law | Bonus d12 for legal matters | Player's Book 58 |
| Legal Authority | Privileges of an officer of the law. Exhaust to push Influence unconditionally | Player's Book 58 |
| Local Knowledge of … | Bonus d12 on rolls related to a specific region | Player's Book 58 |
| Low Profile | Bonus d12 to blend into crowds | Player's Book 59 |
| Nobility | Membership in a noble family. Bonus d12 when you can pull rank, exhaust to push Influence | Player's Book 59 |
| Oratory | Bonus d12 for public speaking | Player's Book 59 |
| Ordainment in … | Official clergy of a religion. Bonus d12 on matters of that religion, exhaust to push Influence | Player's Book 59 |
| Performance of … | Bonus d12 to a chosen style of performance | Player's Book 59 |
| Seduction | Bonus d12 in matters of romance | Player's Book 59 |
| Shadowing | Bonus d12 for following people | Player's Book 59 |
| Survival | Bonus d12 to live off the land | Player's Book 60 |
| Team Player | Grant d12 when helping instead of d8 | Player's Book 60 |
| Wealth | Start with Expensive gear, bonus d12 when you can assert your richitude, exhaust to push Influence | Player's Book 60 |