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audeo:creating_the_adventurer [2013/04/30 10:03] – [A] Unfolding Creation] JasonPaudeo:creating_the_adventurer [2013/04/30 10:08] (current) – [A] Unfolding Creation] JasonP
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 Besides obviously needing imagination, you need to bring a few things to the table in order to create an Adventurer. You will need two sheets of paper or some way to keep track of: a worksheet, and a definition.  Besides obviously needing imagination, you need to bring a few things to the table in order to create an Adventurer. You will need two sheets of paper or some way to keep track of: a worksheet, and a definition. 
  
-The **worksheet** will details the options picked, created, or rolled for the adventurer, it is a kind of log of their creation. It is kept forever since it does shine light on adventurer in ways the definition does not. Record on this worksheet that all of the adventurers [[:audeo:terms#Generalized Potential (GP)|abilities]] start at potential of 2, and those will likely increase as you go through creation. You should also record they start with 0 Xp, 5 Ip, and 10 Gold.+The **worksheet** will details the options picked, created, or rolled for the adventurer, it is a kind of log of their creation. It is kept forever since it does shine light on adventurer in ways the definition does not. Record on this worksheet that all of the adventurers [[:audeo:terms#Generalized Potential (GP)|abilities]] start at potential of 2, and those will likely increase as you go through creation. You should also record they start with 0 Xp, 5 Ip, and 15 Gold.
  
 The **definition** is the things that define the adventurer in the rules of the game. You will use this with the rules to determine how they fare in their Pursuits, and shape it based on what you record in your worksheet. The **definition** is the things that define the adventurer in the rules of the game. You will use this with the rules to determine how they fare in their Pursuits, and shape it based on what you record in your worksheet.
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 Finally, for the third step you can elect to purchase up to three Electives with Gold. Each purchase costs 3 Gold and lets you do one of the following: Finally, for the third step you can elect to purchase up to three Electives with Gold. Each purchase costs 3 Gold and lets you do one of the following:
  
-  * Choose another random Experience +  * Gain another random Early Experience, use the rules above to determine it. 
-  * Choose an Exploit, use the table based on where your adventurer was Named. +  * Roll an Exploit, use the table based on where your adventurer was Named. 
-  * Choose an Encounter, use the table based on where your adventurer Grew up.+  * Roll an Encounter, use the table based on where your adventurer Grew up.
 ===== B] Random Creation ===== ===== B] Random Creation =====
  
audeo/creating_the_adventurer.1367341384.txt.gz · Last modified: 2013/04/30 10:03 by JasonP