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audeo:terms [2013/06/23 09:32] – [Impression] JasonP | audeo:terms [2013/06/23 09:48] (current) – [Merits] JasonP |
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==== Impression ==== | ==== Impression ==== |
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Every character in fiction has a few details that define who they are, things you could see at just a glance. Sometimes even things we just 'know' about them because its clearly established early on in the fiction. These details about Adventurers fall under the category Impression in Audeo. | Every character in fiction has a general idea that defines who they are, things you could see at just a glance. Sometimes even things we just know about them because it is clearly established early on in the fiction. These details about Adventurers fall under the category Impression in Audeo. For example, in the movie Gladiator it is established early on that Maximus is a great leader. In Audeo he would have an Impression: "Warrior Leader of Men". |
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At the start of play, each player creates one such detail for their Adventurer, and then picks another player to create an additional one for their Adventurer. | At the start of play, you creates one such Impression for your Adventurer, and then pick another player to create an additional one for your Adventurer. This is in addition any you may earn during character creation. |
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When a detail from Impression acts in a positive way, reinforcing the action of the Adventurer, they may draw Aura and re-roll the dice, saying: "but, <detail>,". For example, if your Adventurer had the detail, "Legendary Warrior of Cimmeria" and was attacking a snarling troll but rolled bad, you could say, "but, Legendary Warrior of Cimmeria" and draw Aura to roll again. | When a detail from Impression acts in a positive way, reinforcing the action of the Adventurer, they may draw Aura and re-roll the dice, saying: "but, <detail>,". For example, if your Adventurer had the detail, "Legendary Warrior of Cimmeria" and was attacking a snarling troll but rolled bad, you could say, "but, Legendary Warrior of Cimmeria" and draw Aura to roll again. |
==== Means ==== | ==== Means ==== |
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Means are the important, broad resources of an Adventurer. Means, roughly defined, are each: //an agency, instrument, or method used to attain an end//. They are never specific, but broad ideas from which specific instances can be created in play. A sorcerer's means to slay her foes may be a fireball spell, but that would not be her means. That spell would be just a single instance of a much broader means, "Calling of Fire and Brimstone" for example. Regardless, the end result is that Means give more dice for you to roll for your Adventurer, making them more powerful and effective in whatever actions they support. | Means are the important, broad resources of an Adventurer. Each Means is one of: //an agency, instrument, or method used to attain an end//. They are never specific, but broad ideas from which specific instances can be created in play. A sorcerer's means to slay her foes may be a fireball spell, but that would not be her means. That spell would be just a single instance of a much broader means, "Calling of Fire and Brimstone" for example. Regardless, the end result is that Means give more dice for you to roll for your Adventurer, making them more powerful and effective in whatever actions they support. |
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Learn more in: [[:audeo:Means and Instances]] | Learn more in: [[:audeo:Means and Instances]] |
==== Merits ==== | ==== Merits ==== |
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Each Merit is something firmly defined (hard to change or lose) about an Adventurer that gives them power - advantage in specific situations. A Merit is generally a short phrase which describes some virtue of the Adventurer, but it does not always have to be what we think of classically as a virtue. It does however have to be something that motivates the Adventurer in their actions. "Rampant, Unchecked Greed" is a great example of a merit that doesn't fit the classic definition but works for Audeo. | Each Merit is something firmly defined (hard to change or lose) about an Adventurer that gives them power or advantage in specific situations. A Merit is generally a short phrase which describes some virtue of the Adventurer, but it does not always have to be what we think of classically as a virtue. It does however have to be something that motivates the Adventurer in their actions. "Rampant, Unchecked Greed" is a great example of a merit that doesn't fit the classic definition but works for Audeo. |
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A Merit always gives the player an extra die to roll when they apply, and they can be exploited for additional dice. | A Merit always gives the player an extra die to roll when they apply, and they can be exploited for additional dice. |