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centaurus_gate:random_ship_construction_kit [2014/05/18 02:42] – JasonP | centaurus_gate:random_ship_construction_kit [2014/07/13 23:37] (current) – JasonP | ||
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===== The Three Core Ship Concepts ===== | ===== The Three Core Ship Concepts ===== | ||
- | There are three core ship concepts that must be defined before you can move forward and make details for the ship. Roll three dice: one six-sided, one eight-sided, and one-ten-sided. | + | There are three core ship concepts that must be defined before you can move forward and make details for the ship: Type, Engine, and Systems. The Type of the ship is its general size and format, there are ten types inside the Corvette scale of ships. The Engine of the ship tells you how complex and powerful the reactor core of it is in a vague sense. Systems are a count of installed systems on the ship of specific functions. Here is a chart of the options for a ship, rated from 1 to 10. 1 is the smallest Type, weakest Engine, and least Systems. !0 is the largest Type, strongest Engine, and most Systems. |
^ Die Roll^ Type ^ Engine | ^ Die Roll^ Type ^ Engine | ||
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| 10| [[# | | 10| [[# | ||
- | The ship Types were named based on the over look and style of the vessel, and based on historical names. For instance, a longship is a long slender vessel which invokes | + | To create a random |
+ | * Assign the highest to Type, the lowest to Systems, and the other die to Engine. | ||
+ | * Assign the highest to Engine, the lowest to Systems, | ||
+ | * Assign the highest to Systems, the lowest to Engine, and the other die to Type. | ||
+ | Notice that there are only going to be two types possible between the three ships, though you will have two different versions of the smaller Type ship to offer. | ||
- | Assign | + | The ship Types were named based on the over look and style of the vessel, and based on historical names. For instance, |
- | + | ||
- | Here are the definitions of the ten ship types listed above: | + | |
==== Barge ==== | ==== Barge ==== | ||
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===== Systems ===== | ===== Systems ===== | ||
+ | |||
+ | ===== Design Features ===== | ||
+ | |||
+ | Here are what the different design features mean in play. | ||
+ | |||
+ | * Good Cargo Space: The ship has excellent cargo space. This means one standard space container (10m cube) per nominal crew member, between exterior or interior mounts. | ||
+ | * Double Hull Design: The ship has two primary hulls instead of one, usually bridged by a central linkage assembly that houses nothing but conduits and sensor systems. Count the hull rating as 1d higher for these ships. | ||
+ | * Slow Acceleration: |