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centaurus_gate:random_ship_construction_kit [2014/05/18 02:42] JasonPcentaurus_gate:random_ship_construction_kit [2014/07/13 23:37] (current) JasonP
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 ===== The Three Core Ship Concepts ===== ===== The Three Core Ship Concepts =====
  
-There are three core ship concepts that must be defined before you can move forward and make details for the ship. Roll three diceone six-sidedone eight-sided, and one-ten-sided+There are three core ship concepts that must be defined before you can move forward and make details for the ship: TypeEngine, and Systems. The Type of the ship is its general size and format, there are ten types inside the Corvette scale of ships. The Engine of the ship tells you how complex and powerful the reactor core of it is in a vague sense. Systems are a count of installed systems on the ship of specific functions. Here is a chart of the options for a ship, rated from 1 to 10. 1 is the smallest Type, weakest Engine, and least Systems. !0 is the largest Type, strongest Engine, and most Systems.
  
 ^  Die Roll^  Type  ^  Engine  ^  Systems  ^ ^  Die Roll^  Type  ^  Engine  ^  Systems  ^
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 |  10|  [[#Lighter]]  |  Quad Core, ISO 1  |  Two Medium, Two Heavy  | |  10|  [[#Lighter]]  |  Quad Core, ISO 1  |  Two Medium, Two Heavy  |
  
-The ship Types were named based on the over look and style of the vessel, and based on historical namesFor instancea longship is a long slender vessel which invokes the  impression of Viking longships. They do also imply a certain size and massThe Engine is important for determining speed and ISO energy of the shipThe Systems will be explored latereach is a system installed into the ship to provide a function (weapon, sensors, launch, etc).+To create a random ship, you roll a six-sided die, an eight-sided die, and a ten-sided die. Re-roll any duplicates (always re-roll the larger die). Create three ships by assigning the rolls this way: 
 +  * Assign the highest to Type, the lowest to Systems, and the other die to Engine. 
 +  * Assign the highest to Engine, the lowest to Systems, and the other die to Type. 
 +  * Assign the highest to Systems, the lowest to Engineand the other die to Type. 
 +Notice that there are only going to be two types possible between the three shipsthough you will have two different versions of the smaller Type ship to offer.
  
-Assign the dice from lower to high and record the details of that option. Do the same in reverse (dice high to low), and the same for creation of your choosingPresent these options to the players and let them vote for one each. +The ship Types were named based on the over look and style of the vessel, and based on historical names. For instance, longship is a long slender vessel which invokes the  impression of Viking longshipsThey do also imply a certain size and mass. Here are the definitions of the ten ship Types listed above:
- +
-Here are the definitions of the ten ship types listed above:+
  
 ==== Barge ==== ==== Barge ====
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 ===== Systems ===== ===== Systems =====
 +
 +===== Design Features =====
 +
 +Here are what the different design features mean in play.
 +
 +  * Good Cargo Space: The ship has excellent cargo space. This means one standard space container (10m cube) per nominal crew member, between exterior or interior mounts.
 +  * Double Hull Design: The ship has two primary hulls instead of one, usually bridged by a central linkage assembly that houses nothing but conduits and sensor systems. Count the hull rating as 1d higher for these ships.
 +  * Slow Acceleration: The ship has slower than normal acceleration, count the maneuvering rating for the ship as 1d less than normal.
centaurus_gate/random_ship_construction_kit.1400406126.txt.gz · Last modified: 2014/05/18 02:42 by JasonP