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| centaurus_gate:the_executive_s_guide [2014/05/18 03:21] – [Executive's Guide to Centaurus Gate] JasonP | centaurus_gate:the_executive_s_guide [2015/02/15 06:51] (current) – JasonP | ||
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| Standards is a set of rules that let you quickly calculate the primary die code for a piece of gear based on two concepts: Worth, and Usage. | Standards is a set of rules that let you quickly calculate the primary die code for a piece of gear based on two concepts: Worth, and Usage. | ||
| - | * Worth is a measure of the value of the item in a general sense. This is primarily for RP cost during explorer creation. Worth can be Minor, Moderate, or Major. | + | |
| - | * Usage is a measure of how useful the item is in the fiction. The more applicable it is (to various situations) the greater its Usage: Rarely, Sometimes, Often. | + | * Minor worth is something just a bit less than uncommon, but not truly common. It is worth .5 RP (2 Minor per RP). |
| + | * Moderate worth is something truly uncommon. It is worth 1 RP. | ||
| + | * Major worth is something quite rare, but not unheard of. It is worth 2 RP. | ||
| + | | ||
| + | * Often usage means the item is applicable all the time (granting its effect, bonuses, rules) and applies to a wide number of situation. A power suit that increases Strength would be often. | ||
| + | * Sometimes means the item is applicable in one common type of situation (battle, socializing, | ||
| + | * Rarely means the item is applicable in only rare circumstances (won't see much use, but nasty when it does). An AI designed to pilot a corvette through an asteroid belt would fit, or an item that can only be used once and needs to be rebuilt each time, etc. | ||
| + | ^ Worth^Often | ||
| + | | Minor|1d | ||
| + | | Moderate|2d | ||
| + | | Major|3d | ||
| + | |||
| + | The table above gives you a die code for the primary rating of the item. It may have more, but those must all add up to its primary rating +1d. That means a powersuit with worth Major has 3d rating, and 4d total of other ratings, say life support or thermal resistance. | ||
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| + | ===== Managing Conditions ===== | ||
| + | |||
| + | ===== Handling Fallout ===== | ||
| + | |||
| + | ===== Creating the Crisis ===== | ||
| + | |||
| + | ===== Starting an Expedition ===== | ||
| + | |||
| + | Here is a guide to doing the two things behind the scenes you need to do at the start of game: Creating Mission Parameters and a Fulcrum. | ||
| + | |||
| + | ==== Mission Parameters ==== | ||
| + | |||
| + | ==== Fulcrum ==== | ||