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cmm:cryptic_alliance_interactions

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cmm:cryptic_alliance_interactions [2017/09/14 19:53] – created Mike Holmescmm:cryptic_alliance_interactions [2017/09/14 20:23] (current) Mike Holmes
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 ===== Brotherhood of Thought ===== ===== Brotherhood of Thought =====
  
-Contact is a sentient tree named Ash, who travels a lot and has met Melir. Make friends with all new folk encountered. Bring thinking beings together. A request comes from Melir to ask Dowin to contact him. A link through the oracle will be fine, but requires a “ritual” (aligning with a moon station receiver that Melir is using to send/recieve) to accomplish.  Note that these signals are being recorded in the moon-base data-banks, and Ra will have access to them if awakened.+The Brotherhood has little influence in the peninsula region, due to the relative strength of opposing alliances. At best some are willing to give a nod to egalitarianism, but most range from intolerant to downright chauvinistic. And in any case, are not willing to believe in this sort of secularism, instead being adherents to Dowin for the most part.  
 + 
 +An exception to this is in the area known as the [[CMM:Flourishing Land]], where the ideas of the brotherhood have caught on with the majority of the population.  
 + 
 +The contact for any of the brethren is a sentient tree named Ash, who travels a lot and has met Melir. His directives are to make friends with all new folk encountered, and bring thinking beings together. A request comes from Melir last second to have the PCs go ask Dowin to contact him. A link through the oracle will be fine, but requires a “ritual” (aligning with a moon station receiver that Melir is using to send/recieve) to accomplish.   
 + 
 +Note that these signals are being recorded in the moon-base data-banks, and Ra will have access to them if awakened.
  
 ==== Brutorz ==== ==== Brutorz ====
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 ===== Knights of Genetic Purity ===== ===== Knights of Genetic Purity =====
 +
 +The Purists are very strong in the peninsula, with a particular slant that they see their own tribes as “more pure” than those in other regions (perhaps not wanting to be associated with the defeat of the Kingdom of Purity during the Purification War). To a large extent, this movement is fostered by a specific Dowinist myth, that being that they are descended from “The First One,” making them a people who came from Dowin. 
  
 Try to antagonize and even kill any mutant humans encountered. The contact is the Captain of the Patrol, who will engage KoGP PCs in the attempt to get a war going between Highvale and the Red Arrow Tribe, with promises that the PCs doing so will be moved to Meadow Village with a nice place there if things go really well. Try to antagonize and even kill any mutant humans encountered. The contact is the Captain of the Patrol, who will engage KoGP PCs in the attempt to get a war going between Highvale and the Red Arrow Tribe, with promises that the PCs doing so will be moved to Meadow Village with a nice place there if things go really well.
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 ===== Seekers ===== ===== Seekers =====
  
-Convert others to your way, and make sure that artifacts are destroyed, or at least not brought back.+The seekers have set up a few outposts in the peninsula, and have occasional recruits, but are generally seen as interlopers. Conflicts frequently break out between Seekers, and forces (often Purist) that are influenced by the Restorationists.  
 + 
 +Seeker orders are to convert others to your way, and make sure that artifacts are destroyed, or at least not brought back.
  
 ===== Radioactivists ===== ===== Radioactivists =====
cmm/cryptic_alliance_interactions.1505443997.txt.gz · Last modified: 2017/09/14 19:53 by Mike Holmes