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deck_builder_resolution_system [2019/12/27 12:47] – [Preparation and Aid] mike_holmes | deck_builder_resolution_system [2019/12/29 15:56] (current) – [Dangers] mike_holmes | ||
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Your actions create a benefit or bonus, or grant some other assistance to your allies. (May need to eliminate) | Your actions create a benefit or bonus, or grant some other assistance to your allies. (May need to eliminate) | ||
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- | == Effectiveness == | ||
- | |||
- | Your action is especially forceful or adroit or some-such, and thus more effective or damaging if this is possible. | ||
== Impression == | == Impression == | ||
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== Impetus == | == Impetus == | ||
- | Things are going your way for some reason. | + | Things are going your way for some reason. |
== Observation == | == Observation == | ||
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== Scope == | == Scope == | ||
- | Your action | + | Your action |
== Speed == | == Speed == | ||
- | Your actions take place in a much shorter span than others would expect. | + | Your actions take place in a much shorter span than others would expect. |
== Subtlety == | == Subtlety == | ||
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Your actions appear other than they are, whether by being hidden or disguised in some way. | Your actions appear other than they are, whether by being hidden or disguised in some way. | ||
- | == Success | + | == Advance |
- | The character takes a stride towards their goal. If the conflict ends with more Success | + | The character takes a stride towards their goal. If the conflict ends with the player holding |
== Toughness == | == Toughness == | ||
- | This card can be used to resist any injury from the same draw. | + | This card can be used to resist any injury from the same draw. If the player has two toughness cards from a previous draw, these can be used to cancel an injury from a later draw. |
=== Obtaining Benefit Cards for the Resolution Deck === | === Obtaining Benefit Cards for the Resolution Deck === | ||
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=== Danger Card Types === | === Danger Card Types === | ||
- | == Affliction == | ||
- | |||
- | Adds a temporary scene-related negative Aspect. (needs fix) | ||
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- | == Block == | ||
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- | Something new stands in the way of the character accomplishing their goal. If the conflict ends with more Blocks than Successes, the character does not achieve their goal. | ||
== Chaos == | == Chaos == |