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deck_builder_resolution_system [2025/10/05 20:57] – [Benefit Deck Card Types] mike_holmesdeck_builder_resolution_system [2025/10/05 21:21] (current) mike_holmes
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 ===== Overview ===== ===== Overview =====
  
-When a conflict begins, the player whose character is involved builds a deck comprised of one card per asset level that they bring to bear, drawn randomly and secretly from the "benefits deck," to which the opposition player (GM or whomever) adds cards from the "danger deck," the number of which are based on how dangerous the situation is rated. Once built, the player then draws a number of cards each round of resolution, and resolve all of the drawn cards. The player and the opposition player should narrate the their interpretation of the results of the draw. The player may then proceed to another round, or declare the resolution to be complete. +When a conflict begins, the player whose character is involved builds a deck comprised of one card per asset level that they bring to bear, drawn randomly and secretly from the "benefits deck," to which GM adds cards from the "danger deck," the number of which are based on how dangerous the situation is rated. Once built, the player then draws a number of cards each round of resolution, and resolve all of the drawn cards. The player and the opposition player should narrate the their interpretation of the results of the draw. The player may then proceed to another round, or declare the resolution to be complete. 
  
 ==== Pace ==== ==== Pace ====
 The pace of a conflict is decided by the GM, but is normally 3, unless the characters involved are all agreeing to go much more cautiously or recklessly than normal, and the situation would allow for this. This determines how many cards will be drawn from the resolution deck each round, though this may vary due to some cards drawn.  The pace of a conflict is decided by the GM, but is normally 3, unless the characters involved are all agreeing to go much more cautiously or recklessly than normal, and the situation would allow for this. This determines how many cards will be drawn from the resolution deck each round, though this may vary due to some cards drawn. 
 +
 +If the resolution deck is depleted when drawing, put the discarded cards back into their respective decks, and then draw up a new resolution deck using the same method as the first deck was drawn up, and continue drawing from the new deck until a number of cards equal to the pace has been drawn for the round. 
 +
 +Alternate rule to try: If not enough cards can be drawn, treat this as if an Interrupt card has been drawn. 
 +
 +===== PvP =====
 +If more than one PC is involved in a conflict, they each draw up a deck in the same fashion. The GM will determine the number of Danger cards to add to each deck based not on the quality of the opponents, but on other external factors that make the situation dangerous... it's possible that the GM will add no dangers to reflect that the only danger in the situation comes from the opponents inflicting consequences on each other, or preventing each other from reaching their goals. 
 +
 ===== Card Types ===== ===== Card Types =====
  
-Below are the various cards that are in each of the starting decks. +Below are the various cards that are in each of the decks.  
 ==== Benefit Deck Card Types ==== ==== Benefit Deck Card Types ====
  
-When any benefit card type is drawn that is not an Advance, if the player chooses to use any of it's functions instead of turning it into an Aadvance (which costs one energy), the player gains one energy. +When any benefit card type is drawn that is not an Advance, if the player chooses to use any of it's functions instead of turning it into an Advance (which costs one energy), the player gains one energy. 
  
 === Continuity === === Continuity ===
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 === Advance === === Advance ===
  
-The character takes a stride towards their goal. Note that any other benefit may be used as an Advance instead of it's regular action, if the character expends an energy point. +The character takes a stride towards their goal. Advance cards may also be used as a Consequence card to inflict a conseuqence on the opposition, instead of advancing towards one's goal.  
 + 
 +Note that any other benefit card type may be used as an Advance instead of it's regular action, if the character expends an energy point. 
  
  
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 +
 +===== Goal Resolution =====
 +
 +==== Orthogonal Goals ====
 +If the goals of each side are opposing and mutually exclusive, then this is an orthogonal goal. This will be the case most of the time. In this case, once no side wishes to continue the resolution, compare the number of Advances each side has (Danger Advances for general dangers). If the character has more Advances than the opposition, then they have achieved their goal. The level of the success is equal to the number of surpluss advantages they have over the opposition. 
 +
 +==== Parallel Goals ====
 +If both sides are able to accomplish their goals, then each side may choose to use their Advances to cancel the other side's when they are drawn, but gains all of their Advances still present at resolution as successes. 
  
 ===== Other Deck Building Options ===== ===== Other Deck Building Options =====
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 ==== Pushing ==== ==== Pushing ====
  
-A character may attempt to do better by pushing hard to get it done. Add one augment card of the player's choice, and two Exhaustion cards to the deck. +A character may attempt to do better by pushing hard to get it done. Add one benefit card to the deck, and one Exhaustion card to the deck. 
  
 ==== Recklessness ==== ==== Recklessness ====
  
-A character may approach the contest recklessly. They may add up to three augments, and for each they add, the opposition may add two dangers. A character being reckless may not add any caution cards to the deck using skills+A character may approach the contest recklessly. They may add up to three benefit cards, and for each they add, the opposition adds two danger cards. 
deck_builder_resolution_system.1759723046.txt.gz · Last modified: 2025/10/05 20:57 by mike_holmes