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from_gods_to_gold:defining_a_hero [2012/11/23 12:12] – [Step Two: Develop Traits] JasonP | from_gods_to_gold:defining_a_hero [2012/11/25 08:12] (current) – [Step One: Create an Image] JasonP | ||
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===== Step One: Create an Image ===== | ===== Step One: Create an Image ===== | ||
- | First you create an image for the hero, think of this as a line of text that best sums up who they are, what you might think after just meeting them. This could be anything from "rogue warrior without a master" | + | First you create an image for the hero, think of this as a line of text that best sums up who they are, what you might think after just meeting them. This could be anything from "brilliant |
+ | Don't let this be something too short, combine at least a couple ideas into it. " | ||
+ | |||
+ | If you are looking for inspiration, | ||
===== Step Two: Develop Traits ===== | ===== Step Two: Develop Traits ===== | ||
- | Second, you develop between two to five traits for your hero. Each trait is something special about your hero, these fall into the types: Disciplines, | + | Second, you develop between two to five traits for your hero. Each trait is something special about your hero, these fall into the types: |
+ | |||
+ | * **Aspects** are the special properties of your hero, the things that allow them to do the spectacular. Strength, Speed, and Agility are all physical aspects for instance; while Patience, Cunning, and Wisdom are mental aspects. A hero has always inherited or developed each Aspect from someone in their lives. | ||
+ | * **Disciplines** are extensive training in some profession or wide area of ability. A valid discipline is Blacksmith, Soldier, or Farmer, and also areas of ability like: Wilderness, Problem Solving, and Carousing. A hero has always learned each Discipline from someone in their lives. | ||
+ | * **Features** are the conspicuous qualities of a hero, ones that both help and hinder them depending on the situation. Vices such as Gluttony and Wrath are features, as are Virtues | ||
- | * Aspects are the special properties of your hero, the things | + | It is important and critical to the game to note that each trait is linked |
- | * Disciplines are extensive training | + | |
- | * Features are the conspicuous qualities | + |