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fsck-us:general_rules

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fsck-us:general_rules [2019/05/25 15:50] – [Can a GM Invoke a Rule?] jasonpfsck-us:general_rules [2019/05/25 15:58] (current) – [The ASI have joker immunity, their interfaces don't.] jasonp
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 ===== The Price of Invoking a Rule ===== ===== The Price of Invoking a Rule =====
  
 +The player pays a price, but not their character. By drawing a [[Gears and Wheels#Penalty|Penalty]] the GM will amass some tokens that are bad for the characters. When that comes into play, who knows.
 ===== Can the GM Invoke a Rule? ===== ===== Can the GM Invoke a Rule? =====
  
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 ===== Agents are big damn heroes. ===== ===== Agents are big damn heroes. =====
  
-See the trope: [[https://tvtropes.org/pmwiki/pmwiki.php/Main/BigDamnHeroes|big damn heroes]].+See the trope: [[https://tvtropes.org/pmwiki/pmwiki.php/Main/BigDamnHeroes|big damn heroes]]. And that is what the agents are, big damn heroes sir! A player can invoke this rule to have their character arrive just in the nick of time, to avoid a terrible fate, or foil the action of villain when it seems they won't (ASI and interfaces excluded).
  
 ===== The ASI have joker immunity, their interfaces don't. ===== ===== The ASI have joker immunity, their interfaces don't. =====
  
-See the trope: [[https://tvtropes.org/pmwiki/pmwiki.php/Main/JokerImmunity|joker immunity]].+See the trope: [[https://tvtropes.org/pmwiki/pmwiki.php/Main/JokerImmunity|joker immunity]]. The ASI are pretty much invincible from their very intangible high seat above it all. It is almost impossible to even hurt them in any capacity. While their interfaces are very powerful, such lofty powers do not apply to them. A player can invoke this rule to cut any agent of an ASI down to size.
fsck-us/general_rules.1558824646.txt.gz · Last modified: 2019/05/25 15:50 by jasonp