This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
hat:creating_adventurers [2013/01/20 10:40] – [2: Determine Scores] JasonP | hat:creating_adventurers [2013/01/20 15:25] (current) – [Standard Abilities] JasonP | ||
---|---|---|---|
Line 71: | Line 71: | ||
There are many, many abilities in HAT, but these are the standard ones only. This is a trimmed set for starting adventurers and once they are playing, they get access to all the available [[: | There are many, many abilities in HAT, but these are the standard ones only. This is a trimmed set for starting adventurers and once they are playing, they get access to all the available [[: | ||
- | * **Brawl**: The adventurer has mastered some unskilled combat moves. Add the Adjective: Unrefined to combat moves as the player wishes. | + | * **Brawl**: The adventurer has mastered some unskilled combat moves. Add the Adjective: Unrefined to combat moves as the player wishes. Add +2 to STR. |
* **Blitz**: The adventurer has developed some speed in combat. The player may trade any action type (move, minor, standard) for a move or standard battle action. | * **Blitz**: The adventurer has developed some speed in combat. The player may trade any action type (move, minor, standard) for a move or standard battle action. | ||
- | * **Smash**: The adventurer has gained impressive attack strength. | + | * **Smash**: The adventurer has gained impressive attack strength. |
* **Graceful**: | * **Graceful**: | ||
- | * **Steady**: The adventurer can pace themselves and conserve energy. The player may spend their minor action to recover 2 HP. | + | * **Steady**: The adventurer can pace themselves and conserve energy. The player may spend their minor action to recover 2 HP. Add +2 to CON. |
- | * **Hard**: The adventurer has strengthened their mind and body against injury. The player should reduce any injury taken by the adventurer one each time an injury is taken, but never below one. | + | * **Hard**: The adventurer has strengthened their mind and body against injury. The player should reduce any injury taken by the adventurer one each time an injury is taken, but never below one. The adventurer gains the Adjective " |
- | * **Refexes**: | + | * **Refexes**: |
- | * **Footwork**: | + | * **Footwork**: |
===== Known Aspects ===== | ===== Known Aspects ===== | ||