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hat:creating_adventurers [2013/01/20 10:40] – [2: Determine Scores] JasonPhat:creating_adventurers [2013/01/20 15:25] (current) – [Standard Abilities] JasonP
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 There are many, many abilities in HAT, but these are the standard ones only. This is a trimmed set for starting adventurers and once they are playing, they get access to all the available [[:hat:Ability Traits]]. For now though, pick from these for your adventurer or create a custom one with the kit. There are many, many abilities in HAT, but these are the standard ones only. This is a trimmed set for starting adventurers and once they are playing, they get access to all the available [[:hat:Ability Traits]]. For now though, pick from these for your adventurer or create a custom one with the kit.
  
-  * **Brawl**: The adventurer has mastered some unskilled combat moves. Add the Adjective: Unrefined to combat moves as the player wishes.+  * **Brawl**: The adventurer has mastered some unskilled combat moves. Add the Adjective: Unrefined to combat moves as the player wishes. Add +2 to STR.
   * **Blitz**: The adventurer has developed some speed in combat. The player may trade any action type (move, minor, standard) for a move or standard battle action.   * **Blitz**: The adventurer has developed some speed in combat. The player may trade any action type (move, minor, standard) for a move or standard battle action.
-  * **Smash**: The adventurer has gained impressive attack strength. The player may add the Adjective: Brutal and one level to attack battle actions for the cost of 1 HP.+  * **Smash**: The adventurer has gained impressive attack strength. Add the Adjective: Brutal to attack battle actions as the player wishes. Pay 1 HP to add one level to attack battle actions.
   * **Graceful**: The adventurer has learned how to leverage speed and mobility in battle. The player may exchange dexterity for any normal attack using strength. They may also elect to pay 1 HP to apply dexterity in addition to strength for a normal attack.   * **Graceful**: The adventurer has learned how to leverage speed and mobility in battle. The player may exchange dexterity for any normal attack using strength. They may also elect to pay 1 HP to apply dexterity in addition to strength for a normal attack.
-  * **Steady**: The adventurer can pace themselves and conserve energy. The player may spend their minor action to recover 2 HP. +  * **Steady**: The adventurer can pace themselves and conserve energy. The player may spend their minor action to recover 2 HP. Add +2 to CON
-  * **Hard**: The adventurer has strengthened their mind and body against injury. The player should reduce any injury taken by the adventurer one each time an injury is taken, but never below one. +  * **Hard**: The adventurer has strengthened their mind and body against injury. The player should reduce any injury taken by the adventurer one each time an injury is taken, but never below one. The adventurer gains the Adjective "Tough" against weapon attacks
-  * **Refexes**: The adventurer can honed their combat reflexes. The player may pay one less to soak an attack with HP than it would normally cost (e.g. paying 3 HP to soak a level 4 attack). +  * **Refexes**: The adventurer has honed their combat reflexes. The player may pay one less to soak an attack with HP than it would normally cost (e.g. paying 3 HP to soak a level 4 attack). Add +2 to Stunt
-  * **Footwork**: The adventurer uses space to their advantage. When the adventurer moves back a step from battle, they may spend their standard action as a second draft.+  * **Footwork**: The adventurer uses space to their advantage. When the adventurer moves back a step from battle, they may spend their standard action as a second draft. For the price of 1 AC they may add the Adjective "Cautious" to any one defense.
 ===== Known Aspects ===== ===== Known Aspects =====
  
hat/creating_adventurers.1358707208.txt.gz · Last modified: 2013/01/20 10:40 by JasonP