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hat:terms [2013/01/20 13:46] – [AC] JasonP | hat:terms [2013/01/22 11:20] (current) – [Encounter] JasonP | ||
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This is one of the three main currencies of play, the others being [[#HP]] and [[#XP]]. AC is Armour Class, and is a measure of the ability to evade incoming attacks. This isn't just weapon strikes, but subtle arguments, passionate pleas, and so on. You don't get AC from donning armor, you get it from being tough as nails, fearless, and doing whatever it takes to rebuff that which would change you. | This is one of the three main currencies of play, the others being [[#HP]] and [[#XP]]. AC is Armour Class, and is a measure of the ability to evade incoming attacks. This isn't just weapon strikes, but subtle arguments, passionate pleas, and so on. You don't get AC from donning armor, you get it from being tough as nails, fearless, and doing whatever it takes to rebuff that which would change you. | ||
- | The basic use of AC is just as Discount from HP, however in use its a bit different. The normal use is Evade, | + | The basic use of AC is just as Discount from HP, however in use it is subtly |
+ | |||
+ | A lot of Abilities require you to pay AC to activate them, which in the fiction is like have to put yourself out there to use them. To cast a dangerous spell, or make a daring attack, you are going to pay AC as you open yourself to injury. | ||
+ | |||
+ | AC returns much quicker than HP. A draft of AC returns an Adventurer to full, no matter how much you spent from it. | ||
==== Additional ==== | ==== Additional ==== | ||
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* // | * // | ||
* // | * // | ||
- | * // | + | * // |
==== Advantage ==== | ==== Advantage ==== | ||
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==== XP ==== | ==== XP ==== | ||
- | This is one of the three main currencies of play, the others being [[#AC]] and [[# | + | This is one of the three main currencies of play, the others being [[#AC]] and [[#HP]]. XP is naturally earned over the course of play through [[# |
+ | |||
+ | This is a two-way street in regards to Story, since it can also earn you XP. For instance, taking a 0 Outcome result from an action when a Story Point would give your adventurer a problem earns them 1 XP. | ||
==== Advancement ==== | ==== Advancement ==== | ||
- | When a player earns 10 XP, they get an Advancement. | + | When a player earns 10 XP, they get an Advancement. |
* Increase HP 4 and Improve a trait. | * Increase HP 4 and Improve a trait. | ||
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* Add a new trait and Improve a trait. | * Add a new trait and Improve a trait. | ||
* Improve two traits. | * Improve two traits. | ||
- | * Pay off a Story Debt. | + | * Pay off a Story Debt, earning its rating as XP. |
==== Contest ==== | ==== Contest ==== | ||
+ | |||
+ | A Contest happens when something interesting happens in the fiction (any player or GM decides it is so) where something hangs in the balance. Combat is a contest in which injury hangs in the balance, but this could happen in a wide range of situations. A duel for the rights to a treasure map, a drinking game to the last one standing, or an argument about which way to go can result in a contest. | ||
+ | |||
+ | The mechanism of Contests are always the same, though the abilities and scores will change. The first one to either lose all their HP and Collapse, or takes X Outcome of hits loses the contest and suffers the consequences. X is normally 10 here, but could be 5 for a short contest and 15 for a long one as the GM decides. Short or long has nothing to do with strength, but only with pacing. | ||
+ | |||
+ | Hits in combat are injury and take a long time to heal, which work as hits against your next contest right off the bat. If my adventurer had 5 steps of injury, they begin their next contest with 4 hits against them (all contests). Other contests may or may not impose such a steep price for hits, though generally there is something involved, XP being a common one. | ||
+ | |||
+ | A serious XP for Hits Contest is known as a Conflict. In these cases hits at the end of the Contest, win or lose, are lost XP. If you can't pay the XP, you end up with Story Debt. | ||
+ | |||
+ | ==== Encounter ==== | ||
+ | |||
+ | An Encounter will result in an XP reward, and is generally a sequence of one or more Contests. An Encounter results in something important happening within the fiction upon its end. Clearing out all the monsters at the gates of a dungeon might be an Encounter, or finding the person with the map you need in the golden city could be as well. The rewards range from 1 XP to 3 XP, and an additional reward or two can be tacked on by the GM for interesting achievement, | ||
===== Standard Terms ===== | ===== Standard Terms ===== |