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hat:weapons_and_armor [2013/01/20 15:50] – [Basic Weapons] JasonP | hat:weapons_and_armor [2013/01/20 16:02] (current) – [Basic Armor] JasonP | ||
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===== Using Rules ===== | ===== Using Rules ===== | ||
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+ | Getting hit with a weapon is brutal, and we count it like its a second attack that can only be paid for with HP. If the initial attack lands (positive outcome, not Discounted or Evaded) roll a die and add the damage modifier below. Count those Outcome levels as ADDITIONAL injury from the strike. | ||
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+ | Having armor on helps SOMEWHAT. If you have armor, you pay 1 AC to activate when hit and reduce the Outcome of the attack by the listed amount. If there are two numbers listed, you pay 1 HP to activate the second in addition to the first. If the ENC is above your STR bonus, pay an additional 1 AC if you activate the armor in a round. | ||
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===== Basic Armor ===== | ===== Basic Armor ===== | ||
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+ | ^ Armor ^ Cost ^ Outcome ^ Enc ^ | ||
+ | | Leather | 10 GP | -1 | 1 | | ||
+ | | Ring Mail, Hide | 20 GP | -2 | 2 | | ||
+ | | Scale Mail, Breastplate | 50 GP | -3 | 3 | | ||
+ | | Chain Mail | 100 GP | -3/-1 | 4 | | ||
+ | | Banded Mail | 150 GP | -3/-2 | 4 | | ||
+ | | Plate Mail | 200 GP | -3/-3 | 4 | | ||
+ | | Shield | 10 GP | If your AC is >=3, -1 to Outcome || |