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hat:weapons_and_armor

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hat:weapons_and_armor [2013/01/20 15:56] – [Basic Armor] JasonPhat:weapons_and_armor [2013/01/20 16:02] (current) – [Basic Armor] JasonP
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 Getting hit with a weapon is brutal, and we count it like its a second attack that can only be paid for with HP. If the initial attack lands (positive outcome, not Discounted or Evaded) roll a die and add the damage modifier below. Count those Outcome levels as ADDITIONAL injury from the strike. Getting hit with a weapon is brutal, and we count it like its a second attack that can only be paid for with HP. If the initial attack lands (positive outcome, not Discounted or Evaded) roll a die and add the damage modifier below. Count those Outcome levels as ADDITIONAL injury from the strike.
  
-Having armor on helps SOMEWHAT. If you have armor, you pay 1 AC to activate when hit and reduce the Outcome of the attack by the listed amount.+Having armor on helps SOMEWHAT. If you have armor, you pay 1 AC to activate when hit and reduce the Outcome of the attack by the listed amount. If there are two numbers listed, you pay 1 HP to activate the second in addition to the first. If the ENC is above your STR bonus, pay an additional 1 AC if you activate the armor in a round.
  
  
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 ^ Armor ^ Cost ^ Outcome ^ Enc ^ ^ Armor ^ Cost ^ Outcome ^ Enc ^
 | Leather | 10 GP | -1 | 1 | | Leather | 10 GP | -1 | 1 |
 +| Ring Mail, Hide | 20 GP | -2 | 2 | 
 +| Scale Mail, Breastplate | 50 GP | -3 | 3 | 
 +| Chain Mail | 100 GP | -3/-1 | 4 | 
 +| Banded Mail | 150 GP | -3/-2 | 4 | 
 +| Plate Mail | 200 GP | -3/-3 | 4 | 
 +| Shield | 10 GP | If your AC is >=3, -1 to Outcome ||
hat/weapons_and_armor.1358726165.txt.gz · Last modified: 2013/01/20 15:56 by JasonP