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| karbon:play_test:inga_gozerian [2012/09/18 17:48] – [OPTIONS] Lxndr | karbon:play_test:inga_gozerian [2012/11/04 14:56] (current) – [FORTUNE, INJURY, RANKS] Lxndr | ||
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| * **Gender**: Feminine | * **Gender**: Feminine | ||
| * **Details**: | * **Details**: | ||
| - | * **Power**: Yea, I've seen that before | ||
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| * Charm **0** [** **] | * Charm **0** [** **] | ||
| * // | * // | ||
| - | * Savvy **2** [**X**] | + | * Savvy **2** [**X**]* |
| * // | * // | ||
| - | * Insight **0** [**X**] | + | * Insight **0** [**X**]* |
| * //Scheme// **0** [** **] | * //Scheme// **0** [** **] | ||
| + | |||
| + | *Savvy training comes from Cyberbrain. Insight Training comes from Foresight. | ||
| ===== GEAR ===== | ===== GEAR ===== | ||
| Line 34: | Line 35: | ||
| Windfall: | Windfall: | ||
| * 55 Hypertech Body 3 | * 55 Hypertech Body 3 | ||
| - | * When the agent commits to the behavior “doing something a human can’t” they earn +3 steps to their conflict. | + | * When the agent commits to the behavior “doing something a human can’t” they earn +2 steps to their conflict. |
| - | * On a break roll result for prowess they may elect to burn a fortune and roll it for a 4+ chance of winning the conflict. | + | * On an Opening |
| Body Overhaul: | Body Overhaul: | ||
| - | * 15 Vermillion | + | * 15 Scarlet |
| - | * When an agent rolls low (result | + | * The agent using Scarlet may deplete fortune to reroll any Opening |
| - | * If the agent commits to the behavior “glowing red hot” they earn +1 steps to Fight applicable | + | * When the agent commits to the behavior “ready for anything” they earn their steps (+1) towards an applicable |
| * 21 Lunar Lightwire | * 21 Lunar Lightwire | ||
| - | * When an agent rolls a break on any applicable conflict using Fight, Prowess, or Prowl, they count their level as three higher for this conflict | + | * When an agent rolls an Opening |
| * 21 Solar Lightwire | * 21 Solar Lightwire | ||
| - | * When the agent commits to the risky behavior “acting without regard to injury” they earn the steps to Fight or Prowess applicable conflicts. If the agent suffers injury or a physical condition (minor or otherwise), they then treat their levels as three higher for this conflict | + | * When the agent commits to the perilous(+1) |
| * 3 Shamrock | * 3 Shamrock | ||
| + | * It is effectively an internal form of a Reflection, and can duplicate the function of any the agent encounters. | ||
| + | * The agent risks a condition called “memory loss” when triggering to copy a reflection, and it may only copy one at any given time. | ||
| - | NOTE: Lightwire may only be recharged by spending 3 steps of kcreds (6 kcred) from an agent’s card. | + | NOTE: Lightwire may only be recharged by spending 3 steps of kcreds (6 kcred) from an agent’s card between contests. |
| Gear: | Gear: | ||
| * 36 Midnight Indigo | * 36 Midnight Indigo | ||
| - | * | + | * The user may add their bonus steps(2) to any prowl or fight conflicts. |
| - | * 21 Elfin Cloak | + | * Any Shadowlink item in use within range of the agent with active Midnight Indigo will automatically detect them and can choose to cancel bonus unless the agent using Indigo elects to deplete one fortune. |
| - | * Everyone trying to affect or conflict | + | * 21 Elfin Cloak - ONLY ACTIVATES ON AN OPENING |
| + | * Everyone trying to affect or contest | ||
| * Recharge 4+ | * Recharge 4+ | ||
| * 10 Field Silk | * 10 Field Silk | ||
| * 5+ chance of hitting a unshielded area and losing its effect for this moment. | * 5+ chance of hitting a unshielded area and losing its effect for this moment. | ||
| - | * When the agent commits to the behavior “running and dodging”, they are immune to physical injury (respecting limitation) and gains +2 steps in their fight ability. | + | * When the agent commits to the behavior “running and dodging”, they are immune to physical injury (respecting limitation) and gains +1 steps for contests of Fight. |
| ===== OPTIONS ===== | ===== OPTIONS ===== | ||
| * Foresight | * Foresight | ||
| - | * During any conflict | + | * During any contest |
| * Use more than Insight in a scene leads to the condition ' | * Use more than Insight in a scene leads to the condition ' | ||
| * Body Overhaul | * Body Overhaul | ||
| - | * At the end of any scene where you have seven or more fortune, you have a 4+ chance of losing | + | * At the end of any scene where you have seven or more fortune, you have a 4+ chance of burning |
| * Cybrbrain | * Cybrbrain | ||
| - | * may burn fortune for any Hack or Savvy rolls, up to three per roll. Dice given to conflict rolls remain for subsequent rolls. | + | * may deplete |
| * Windfall | * Windfall | ||
| + | * Used for the Hypertech Body 3 | ||
| * //How did they come across this amazing piece of gear?// | * //How did they come across this amazing piece of gear?// | ||
| + | * After a disastrous first mission, her brother, Egon Gozerian, shelled out to replace her body and mind. | ||
| ===== FORTUNE, INJURY, RANKS ===== | ===== FORTUNE, INJURY, RANKS ===== | ||
| - | * **Fortune**: | + | * **Fortune**: |
| * **Injury** | * **Injury** | ||
| * Physical* | * Physical* | ||
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| ===== KCREDS AND ASSETS ===== | ===== KCREDS AND ASSETS ===== | ||
| - | * **CARD**: | + | * **CARD**: |
| - | * **BANK**: | + | * **BANK**: |
| - Favor from Ogurun (3 steps) | - Favor from Ogurun (3 steps) | ||