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| karbon:play_test:inga_gozerian [2012/09/23 20:07] – [GEAR] Lxndr | karbon:play_test:inga_gozerian [2012/11/04 14:56] (current) – [FORTUNE, INJURY, RANKS] Lxndr | ||
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| Line 9: | Line 9: | ||
| * **Gender**: Feminine | * **Gender**: Feminine | ||
| * **Details**: | * **Details**: | ||
| - | * **Power**: Wow, that was close! | ||
| Line 36: | Line 35: | ||
| Windfall: | Windfall: | ||
| * 55 Hypertech Body 3 | * 55 Hypertech Body 3 | ||
| - | * When the agent commits to the behavior “doing something a human can’t” they earn +3 steps to their conflict. | + | * When the agent commits to the behavior “doing something a human can’t” they earn +2 steps to their conflict. |
| - | * On a break roll result for prowess they may elect to burn a fortune and roll it for a 4+ chance of winning the conflict. | + | * On an Opening |
| Body Overhaul: | Body Overhaul: | ||
| * 15 Scarlet | * 15 Scarlet | ||
| - | * The agent using Scarlet may burn fortune to reroll any low rolls, one reroll per burned | + | * The agent using Scarlet may deplete |
| - | * When the agent commits to the behavior “ready for anything” they earn their steps towards an applicable | + | * When the agent commits to the behavior “ready for anything” they earn their steps (+1) towards an applicable |
| * 21 Lunar Lightwire | * 21 Lunar Lightwire | ||
| - | * When an agent rolls a break on any applicable conflict using Fight, Prowess, or Prowl, they count their level as three higher for this conflict | + | * When an agent rolls an Opening |
| * 21 Solar Lightwire | * 21 Solar Lightwire | ||
| - | * When the agent commits to the risky behavior “acting without regard to injury” they earn the steps to Fight or Prowess applicable conflicts. If the agent suffers injury or a physical condition (minor or otherwise), they then treat their levels as three higher for this conflict | + | * When the agent commits to the perilous(+1) |
| * 3 Shamrock | * 3 Shamrock | ||
| * It is effectively an internal form of a Reflection, and can duplicate the function of any the agent encounters. | * It is effectively an internal form of a Reflection, and can duplicate the function of any the agent encounters. | ||
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| - | NOTE: Lightwire may only be recharged by spending 3 steps of kcreds (6 kcred) from an agent’s card. | + | NOTE: Lightwire may only be recharged by spending 3 steps of kcreds (6 kcred) from an agent’s card between contests. |
| Gear: | Gear: | ||
| * 36 Midnight Indigo | * 36 Midnight Indigo | ||
| - | * The user may add their bonus steps to any prowl or fight conflicts. | + | * The user may add their bonus steps(2) to any prowl or fight conflicts. |
| - | * Any Shadowlink item in use within range of the agent with active Midnight Indigo will automatically detect them and can choose to cancel bonus unless the agent using Indigo elects to burn one fortune. | + | * Any Shadowlink item in use within range of the agent with active Midnight Indigo will automatically detect them and can choose to cancel bonus unless the agent using Indigo elects to deplete |
| - | * 21 Elfin Cloak - ONLY ACTIVATES ON A BREAK | + | * 21 Elfin Cloak - ONLY ACTIVATES ON AN OPENING |
| - | * Everyone trying to affect or conflict | + | * Everyone trying to affect or contest |
| * Recharge 4+ | * Recharge 4+ | ||
| * 10 Field Silk | * 10 Field Silk | ||
| * 5+ chance of hitting a unshielded area and losing its effect for this moment. | * 5+ chance of hitting a unshielded area and losing its effect for this moment. | ||
| - | * When the agent commits to the behavior “running and dodging”, they are immune to physical injury (respecting limitation) and gains +2 steps in their fight ability. | + | * When the agent commits to the behavior “running and dodging”, they are immune to physical injury (respecting limitation) and gains +1 steps for contests of Fight. |
| ===== OPTIONS ===== | ===== OPTIONS ===== | ||
| * Foresight | * Foresight | ||
| - | * During any conflict | + | * During any contest |
| * Use more than Insight in a scene leads to the condition ' | * Use more than Insight in a scene leads to the condition ' | ||
| * Body Overhaul | * Body Overhaul | ||
| - | * At the end of any scene where you have seven or more fortune, you have a 4+ chance of losing | + | * At the end of any scene where you have seven or more fortune, you have a 4+ chance of burning |
| * Cybrbrain | * Cybrbrain | ||
| - | * may burn fortune for any Hack or Savvy rolls, up to three per roll. Dice given to conflict rolls remain for subsequent rolls. | + | * may deplete |
| * Windfall | * Windfall | ||
| * Used for the Hypertech Body 3 | * Used for the Hypertech Body 3 | ||
| * //How did they come across this amazing piece of gear?// | * //How did they come across this amazing piece of gear?// | ||
| + | * After a disastrous first mission, her brother, Egon Gozerian, shelled out to replace her body and mind. | ||
| ===== FORTUNE, INJURY, RANKS ===== | ===== FORTUNE, INJURY, RANKS ===== | ||
| - | * **Fortune**: | + | * **Fortune**: |
| * **Injury** | * **Injury** | ||
| * Physical* | * Physical* | ||