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karbon:play_test:kay_zahn

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karbon:play_test:kay_zahn [2012/09/16 18:54] – [DETAILS] C_Edwardskarbon:play_test:kay_zahn [2012/11/04 15:58] (current) – [FORTUNE, INJURY, RANKS] C_Edwards
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   * **Gender**: Male   * **Gender**: Male
   * **Details**: ?   * **Details**: ?
-  * **Power**: "Wow... That was close!" //You can use this 
-power once per conflict to disregard an incoming injury or 
-condition, burning one fortune instead. In any scene when 
-your agent loses a conflict, you roll a fortune draft for them 
-at the end of it.// 
  
 ===== ABILITIES ===== ===== ABILITIES =====
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 ===== GEAR ===== ===== GEAR =====
  
-  * **Safe Suit**: CLASS (Armor); Features 1-Step/+2; Step 2 Cost 3; FORCE 2; SKILL (Fight); SCOPE (Self); Limitation: 4+ chance of hitting a weak part in the armor and losing its effect for this moment. //This is a business suit on the surface, but is backed by shielding and+  * **Safe Suit**: CLASS (Armor); Features 1-Step/+1; Step 2 Cost 3; FORCE 2; SKILL (Fight); SCOPE (Self); Limitation: 4+ chance of hitting a weak part in the armor and losing its effect for this moment. //This is a business suit on the surface, but is backed by shielding and
 hardened fibers for protection. When the agent commits to the hardened fibers for protection. When the agent commits to the
 behavior “moving defensively”, they earn the step bonus to their behavior “moving defensively”, they earn the step bonus to their
 physical immunity// physical immunity//
-  * **Suspensors**: CLASS (Amplifier); Features 1-Break; Step 3 Cost 6; FORCE 1; SKILL (Hand Eye & Prowess); SCOPE (Self). //Suspensors are a set of 7 coin sized devices that are wore over the+  * **Suspensors**: CLASS (Amplifier); Features 1-Opening; Step 3 Cost 6; FORCE 1; SKILL (Hand Eye & Prowess); SCOPE (Self). //Suspensors are a set of 7 coin sized devices that are wore over the
 torso and limbs (often under clothes). These, when activated, make torso and limbs (often under clothes). These, when activated, make
 the user weightless for short bursts of a few seconds, and energize the user weightless for short bursts of a few seconds, and energize
-your movements. You can activate this break feature to earn a 3 +your movements. You can activate this Opening feature to earn a 2 
-step advantage for any prowess and hand-eye combo actions+step advantage for any prowess and hand-eye combo actions. Think of this as a sudden
-without any break test or chance of failure. Think of this as a sudden+
 burst of agility and motion.// burst of agility and motion.//
  
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 get a bonus die.// get a bonus die.//
   * **Hawkeye**: //Your agent has great acuity and sight. You add one level to   * **Hawkeye**: //Your agent has great acuity and sight. You add one level to
-both Hand-Eye and Prowl. Your agent may burn fortune to+both Hand-Eye and Prowl. Your agent may deplete fortune to
 earn bonus dice for Hand-Eye rolls, but never more than earn bonus dice for Hand-Eye rolls, but never more than
 three at once.// three at once.//
   * **Lightning Reflexes**: //Your agent has amazing reflexes. You add one level to both   * **Lightning Reflexes**: //Your agent has amazing reflexes. You add one level to both
-Fight and Prowess. Your agent may burn fortune to buy+Fight and Prowess. Your agent may deplete fortune to buy
 bonus dice for Fight rolls, but never more than three at bonus dice for Fight rolls, but never more than three at
 once.// once.//
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 ===== KCREDS AND ASSETS ===== ===== KCREDS AND ASSETS =====
  
-  * **CARD**: 21 kcred  +  * **CARD**: 15 kcred  
-  * **BANK**: 89 kcred+  * **BANK**: 85 kcred 
 +  * **Mazda's Trust**: 3 Steps
karbon/play_test/kay_zahn.1347846862.txt.gz · Last modified: 2012/09/16 18:54 by C_Edwards