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nate:lost-alike

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nate:lost-alike [2025/03/26 16:03] – [The Tale] paganininate:lost-alike [2025/03/26 16:15] (current) – [Dice and Die Levels] paganini
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 On the other hand, you can also look at the dice as representing Story Importance. If you give a lot of dice to a Cliche, it means you, the player, want that thing to be important in the story. It also means that when that thing comes into play you, the player, will have more power to make the story go the way that you want it to go.  On the other hand, you can also look at the dice as representing Story Importance. If you give a lot of dice to a Cliche, it means you, the player, want that thing to be important in the story. It also means that when that thing comes into play you, the player, will have more power to make the story go the way that you want it to go. 
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 +So what about if you want the story to be about how you're the world's worst pastry chef? You can do that two ways. Make your Core Cliche be "World's Worst Pastry Chef (1)." You will lose a lot of pastry-related rolls, and the GM will do a lot of narrating about how bad you are at pastry-making. OR you could make your Core Cliche "World's Worst Pastry Chef (6)!" Now you will win a lot of pastry-related rolls, but *you* will get to narrate how well things are going for your character at work, in spite of how bad he is at making pastry! 
  
 ===== Dice Dice Resolution ===== ===== Dice Dice Resolution =====
nate/lost-alike.txt · Last modified: 2025/03/26 16:15 by paganini