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| nate:lost-alike [2025/03/26 16:03] – [The Tale] paganini | nate:lost-alike [2025/04/16 11:41] (current) – paganini |
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| ==== The Hook ==== | ==== The Hook ==== |
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| At the end of your Tale, put your Hook. The Hook doesn't count towards your Tale's word limit. Hooks are another Advanced Option in Risus that are not optional in this game. A Hook is some kind of immediate challenge or problem that the character is dealing with, just like a Kicker in Sorcerer or an Issue in PTA. The purpose of the Hook is that the GM can use it to make trouble for the character, and, most importantly, provides the GM with the raw material they need to work with when framing the first scenes of the game. | At the end of your Tale, put your Hook. The Hook doesn't count towards your Tale's word limit. Hooks are another Advanced Option in Risus that are not optional in this game. A Hook is some kind of immediate challenge or problem that the character is dealing with, just like a Kicker in Sorcerer or an Issue in PTA. The purpose of the Hook is that the GM can use it to make trouble for the character, and, most importantly, provides the GM with the raw material they need to work with when framing the first scenes of the game. Answer this question: what unexpected change has just destabilized the character's position? |
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| ==== The Cliches ==== | ==== The Cliches ==== |
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| On the other hand, you can also look at the dice as representing Story Importance. If you give a lot of dice to a Cliche, it means you, the player, want that thing to be important in the story. It also means that when that thing comes into play you, the player, will have more power to make the story go the way that you want it to go. | On the other hand, you can also look at the dice as representing Story Importance. If you give a lot of dice to a Cliche, it means you, the player, want that thing to be important in the story. It also means that when that thing comes into play you, the player, will have more power to make the story go the way that you want it to go. |
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| | So what about if you want the story to be about how you're the world's worst pastry chef? You can do that two ways. Make your Core Cliche be "World's Worst Pastry Chef (1)." You will lose a lot of pastry-related rolls, and the GM will do a lot of narrating about how bad you are at pastry-making. OR you could make your Core Cliche "World's Worst Pastry Chef (6)!" Now you will win a lot of pastry-related rolls, but *you* will get to narrate how well things are going for your character at work, in spite of how bad he is at making pastry! |
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| ===== Dice Dice Resolution ===== | ===== Dice Dice Resolution ===== |