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panorama [2016/08/08 20:52] – Mike Holmes | panorama [2016/08/14 06:35] (current) – Mike Holmes | ||
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- | ====== Panorama: Above All Else ====== | + | ====== Panorama ====== |
- | Panorama: Above All Else is a fantasy RPG that gets it's inspirations in play from artwork, which creates a vibrant world in which envoys and spies travel across the world to make gains for the factions to which they are loyal. As these characters galavant about, we learn their place in the world and what's important to them... and what they' | + | Panorama is a fantasy RPG that gets it's inspirations in play from artwork, which creates a vibrant world in which envoys and spies travel across the world to make gains for the factions to which they are loyal. As these characters galavant about, we learn their place in the world and what's important to them... and what they' |
- | ===== Setup ===== | + | Play of Panorama goes through three phases, two of which are simply preliminary to the rest of the play of the game. Start with Setup, and then move to the process for Phase 1. |
+ | ===== Rules ===== | ||
+ | |||
+ | The following rules pertain to all phases of play. | ||
- | ==== Option: Assemble Art ===== | + | ==== Action: Character Creation |
- | One of the participants of the game (often the GM, but this is not necessarily the case) may create a set of art to work from for the world. In doing so, this participant will have a strong influence on the content of the game, especially in terms of what they do NOT include. Pinterest and such sites are of great utility should one decide | + | A player |
- | If nobody does this, then the set of art in use is essentially everything available on the internet. This can lead to a lot of disconnected elements entering play, but some groups may enjoy this approach. | + | === Step 1: Present an Image === |
+ | The player should present an image of the character in question. The player must make their selection of this image before they opt to take the character creation action so they do not delay play, presenting the picture at the moment of creation (do not say you're creating a character and go out looking for an image for the character). The player may name the character at this time, but this is not mandatory. | ||
- | ==== Rule: Character Points ==== | + | === Step 2: Imbuing with a Trait === |
- | Participants (including the GM) begin play with 100 Character Points, | + | Intrinsic to creating a character is imbuing them with at least one trait with a trait score purchased from the Character Points |
+ | === Rules: Characters === | ||
- | ===== Phase 1: Seeding ===== | + | == Control |
- | A player should be indicated as being the record-keeper, | + | Creating a character gives the creating player control over that character (and thus answers all questions about that character). This control is sealed by spending character points |
- | ==== Step 1: Seed Image Selection and Presentation ==== | + | == Expert Characters |
- | The first mandatory step of play should be the participants (GM included) perusing the set of art to get a feel for what's available. This should be done prior to the first session of play. Each participant should select three pieces of art that they feel capture something that they would like to somehow be central to play, and have links to them available when the first session starts | + | A character is an " |
- | These images are referred to as Seed Images, and players who bring them are said to have control of the meaning of the images, at least to start. Once everybody has gathered, each participant should look carefully at all of the seed images presented by all of the other participants. In the unlikely event that two participants bring the same image, they both have control of that image, and must agree to all answers (until and unless an Expert Character is created to take control). | + | ==== Action: Developing Characters ==== |
- | ==== Step 2: Seed Image Inquiries ==== | + | A participant can add additional traits to characters at any time, in exactly the same manner as the initial trait by spending character points . You may also increase the number of points in an existing trait, thus " |
- | The participants establish an order of play by any means they like (simple clockwise player order around a table, typically), and then select somebody to begin. That individual selects a seed image they find interesting, | + | === Rules: Development === |
- | === Rule: No Answer Forthcoming === | + | == Capping |
- | It may occur that nobody has a good idea for an answer to the question asked. In this case, the answering participant must decide if the question was an interesting one or not. If it was, then the answer to the question may be termed | + | At some point you may wish to telegraph |
- | === Note: Good Questions === | + | == Obvious Traits |
- | Good questions will not only resolve issues regarding the images in question, but also to similar images that may be in the art set (especially if the player thinks | + | Some traits do not make sense to be " |
- | ==== Step 3: Rotate Play ==== | + | == GM Trait Limit == |
- | Once there is an answered question, play rotates | + | The GM may never add a trait to a character with a rating higher than 50, or increase a trait above that level. Note that GM's may create monsters and such with higher traits as obstacles for characters, but the notion is to allow for players to have characters who are the " |
+ | The rare exception to this rule is in the case that all of the PCs have capped their level at less than 50, at which point the GM is allowed to add that trait at higher than 50 to other characters (essentially the players have abdicated that trait to the GM characters). | ||
+ | |||
+ | ==== Action: Player Character Selection ==== | ||
- | ==== Ending Phase 1 ==== | + | A player may, at any time, interrupt play in order to propose adoption of a character as a " |
+ | |||
+ | A player may do this again later in play if they want to switch characters, and the same process is used. If this happens, the previous character reverts to being a GM character. | ||
- | No more than two questions | + | The GM, as controller of all non-player characters, |
+ | == Note: Early Adoption == | ||
- | ==== Action: Character Creation ==== | + | Consider early adoption of PCs carefully, as it's often better to see how the situation of play evolves so as to have a PC whose interaction with the situation in question is enjoyable. On the other hand, if you have your PC early, you may be able to maneuver the situation into something that works for the PC; so it's not a terrible choice. Just keep your PC in mind during situation creation if you create them before that occurs. |
- | A player may interrupt play at any time to create a character. | ||
- | === Step 1: Present an Image === | + | ===== Setup ===== |
- | The player should present an image of the character in question. The player must make their selection of this image before they opt to take the character creation action so they do not delay play, presenting the picture at the moment of creation (do not say you're creating a character and go out looking for an image for the character). The player may name the character at this time, but this is not mandatory. | + | ==== Option: Assemble Art ===== |
- | === Step 2: Imbuing with a Trait === | + | One of the participants of the game (often the GM, but this is not necessarily the case) may create |
- | Intrinsic to creating a character | + | If nobody does this, then the set of art in use is essentially everything available on the internet. This can lead to a lot of disconnected elements entering play, but some groups may enjoy this approach. |
- | === Rules: Character Creation === | ||
- | == Control | + | ==== Character Points ==== |
- | Creating a character gives the creating player control over that character (and thus answers all questions about that character). This control is sealed by spending character points on the character, making control irrevocable. A player may not create a character who is an expert on your character, in other words. | + | Participants (including |
- | == Expert Characters == | ||
- | A character is an " | + | ===== Phase 1: Seeding ===== |
- | == Developing Characters == | + | A player should be selected to be the record-keeper by consensus. If possible a wiki is an optimal way to keep such notes (or other inter-linked medium). This player should probably NOT be the GM if at all possible. Players should do their own data entry on things they create when they can... the role of the record-keeper is to ensure that players do this, and to do it for them when other players cannot. |
- | Once you've created a character, you can add additional traits with character points to them at any time, in exactly the same manner as the initial trait. You may also increase the number of points in an existing trait, thus " | + | ==== Step 1: Seed Image Selection and Presentation ==== |
- | At some point you may wish to telegraph that you are at an end of the revealing of the ability level of a trait. This is good, because uncertainty about these things can become tedious after a while. This is referred | + | The first mandatory step of play should be the participants (GM included) perusing |
- | == GM Trait Limit == | + | These images are referred to as Seed Images, and players who bring them are said to have control of the meaning of the images, at least to start. Once everybody has gathered, each participant should look carefully at all of the seed images presented by all of the other participants. In the unlikely event that two participants bring the same image, they both have control of that image, and must agree to all answers (until and unless an Expert Character is created to take control). |
- | The GM may never introduce a trait with a rating higher than 50, or increase a trait above that for a character. Note that GM's may create monsters and such with higher traits as obstacles for characters, but the notion is to allow for players to have characters who are the " | + | ==== Step 2: Seed Image Inquiries ==== |
- | + | ||
- | === Notes: Character Creation === | + | The participants establish an order of play by any means they like (simple clockwise player order around a table, typically), and then select somebody to begin. That individual selects a seed image they find interesting, |
- | Players may elect to do this during the seeding phase because in doing so the character may well be an Expert on a subject that pertains to one of the seed images, which will give the player who controls the character control over the answers to questions about said image. That said, obviously another player can create a character who is more of an expert at any time to take control back. Also note that a player can only have one character be their " | + | === Rule: No Answer Forthcoming |
- | + | ||
- | === Action: Player Character Selection | + | |
- | A player | + | It may occur that nobody has a good idea for an answer |
- | + | ||
- | A player may do this again later in play if they want to switch characters, and the same process is used. If this happens, the previous character reverts to being a GM character. | + | |
- | The GM, as controller of all non-player characters, may not perform this action. | + | === Note: Good Questions === |
- | == Note: Early Adoption == | + | Good questions will not only resolve issues regarding the images in question, but also to similar images that may be in the art set (especially if the player thinks they might introduce such images later in play). So if there are lots of orcs in the set, and a player has a picture of an orc village, a good question might be about the origin or nature of orcs in general. Other good questions will answer questions about the nature of play of the game, such as how the PCs get around the world of play, or what sorts of dangers typically await them. |
- | Consider early adoption of PCs carefully, as it's often better to see how the situation of play evolves so as to have a PC whose interaction with the situation | + | ==== Step 3: Rotate Play ==== |
+ | |||
+ | Once there is an answered question, play rotates | ||
+ | |||
+ | |||
+ | ==== Ending Phase 1 ==== | ||
+ | |||
+ | No more than two questions may be asked about any Seed Image during this phase. This means that eventually there will be exactly six rounds of questions asked. Once these rounds are complete, Phase 1 is complete, and play should move on to Phase 2: Situation Creation. | ||
+ | |||
+ | === Notes: Character Creation === | ||
+ | |||
+ | Players may elect to do this during | ||
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The GM is no longer limited in number of character points (but is still limited to no more than 50 points in any trait). | The GM is no longer limited in number of character points (but is still limited to no more than 50 points in any trait). | ||
- | GM sets up scenes. During scenes characters may have conflicts... | + | GM sets up scenes. During scenes characters may have conflicts. |
==== Rule: Conflict Resolution ==== | ==== Rule: Conflict Resolution ==== | ||
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Often a situation will not be optimal for the character for some reason, and/or a trait may not be the perfect fit for a conflict. When this is the case, the GM may impose penalties of any level that reduce the player' | Often a situation will not be optimal for the character for some reason, and/or a trait may not be the perfect fit for a conflict. When this is the case, the GM may impose penalties of any level that reduce the player' | ||
+ | === Fate === | ||
+ | |||
+ | Sometimes things work out better for one character than another, abilities aside. After all bids are in, if the contest is still close, the players may wish to bid " | ||
==== Rule: Adding Elements ==== | ==== Rule: Adding Elements ==== | ||
- | A player may add an element to play at any time by presenting an image (in much the same way as they present a character image when creating that image) of something that one of the characters in a scene sees, or to which they are close. They must then select a player to ask them a question about the image, which they must answer (or call a mystery if appropriate). If they cannot do this, then the element is not introduced into play. | + | A player may add an element to play at any time by presenting an image (in much the same way as they present a character image when creating that image) of something that one of the characters in a scene sees, discusses, or to which they are close. They must then select a player to ask them a question about the image, which they must answer (or call a mystery if appropriate). If they cannot do this, then the element is not introduced into play. |
+ | |||
+ | The player must enter the successfully introduced element into the record of play. For their efforts, they get one character point. | ||
+ | |||
+ | ==== Rule: Linking Elements ==== | ||
+ | |||
+ | A player may find a link between two elements in play at any time. They must get another player to ask a question about the link inspired by the art on one or both of the cards, which they must answer (or call a mystery if appropriate). If they cannot do this, then the link between the elements is not created. | ||
+ | The player must enter the information about the linked elements into the record of play. For their efforts, they get one character point. | ||
==== Rule: Reputations ==== | ==== Rule: Reputations ==== | ||