Table of Contents

An explorer record for Sioux Falls Chronicles, a playtest of Centaurus Gate.

Overview

Die Codes

Aspects

  1. Nothing is Ever Right (Cynical Outlook) - When things look truly bad (Tension is very high, see the Exec to confirm) you may pay two to make all the die codes of this crew member count one higher for both success and risk.
  2. Unpredictable Ritual Behavior (Can't be understood) - The crew member can pay one to raise any die code +1d if its under 4d while pursuing a stated goal (only +1d this way per die code).

Issues

  1. Bewildering - his alien ways, including things he says, are often incomprehensible to other species
  2. Scheming - he's searching for an item that he needs to return to the jungle. He doesn't see it as anything that anyone should know, so he doesn't tell anyone. It's not that he's lying about what he's doing… he just doesn't understand that not telling people why he's doing what he's doing would be construed as lying to others.

Special

  1. Take one harm, +3d heal

Edge

  1. The Guu Emm Shee may take Edge for any situation involving injury by paying 1 XP for the right, trumping all.
  2. The Engineer gains Edge whenever the ship or its systems are threatened or non-functional.

Abilities

  1. Engineer(ISO Engine) x2
  2. Mechanic(ISO Engine) x2
  3. Science(ISO Engine)
  4. Knowledge(ISOtech) x2
  5. Etiquette(Academic)
  6. Knowledge(Galactic)
  7. Knowledge(Human)
  8. Language(Astral)
  9. Command
  10. Convince
  11. Engineer(Corvette) x2
  12. Mechanic(Corvette) x2
  13. Science(ISOtech)
  14. Athletics
  15. Gymnastics
  16. Acrobatics

Point Tracks

ISO Lights:

Meta Currency:

Harm, Persuasion, and Alteration

Gear

ISOTech

Function Encoding Pattern:

  1. [-0] ?
  2. [-1] ?
  3. [-2] ?
  4. [-3] ?
  5. [-4] ?
  6. [-5] ?
  7. [-6] ?
  8. [-7] ?
  9. [-8] ?
  10. [-9] ?
  11. [-10] ?
  12. [-11] ?
  13. [-12] ?
  14. [-13] ?
  15. [-14] ?

Function Images Available

Common: (All ETF explorers get all common at chargen)

Uncommon: (Pick Tec + Med dice worth at chargen)

Rare: (Pick Tec dice worth at chargen, must have one of the listed requisite abilities)

Die Code Workups

Venture Die Wrench Uses

Die Pip Matrix

Die CodePips Die CodePips Die CodePips
1d3 5d15 9d27
1d+14 5d+116 9d+128
1d+25 5d+217 9d+229
2d6 6d18 10d30
2d+17 6d+119 10d+131
2d+28 6d+220 10d+232
3d9 7d21 11d33
3d+110 7d+122 11d+134
3d+211 7d+223 11d+235
4d12 8d24 12d36
4d+113 8d+125 12d+137
4d+214 8d+226 12d+238