This is a rules kit for Centaurus Gate that provides a way to randomly create a ship for an Expedition.
There are three core ship concepts that must be defined before you can move forward and make details for the ship: Type, Engine, and Systems. The Type of the ship is its general size and format, there are ten types inside the Corvette scale of ships. The Engine of the ship tells you how complex and powerful the reactor core of it is in a vague sense. Systems are a count of installed systems on the ship of specific functions. Here is a chart of the options for a ship, rated from 1 to 10. 1 is the smallest Type, weakest Engine, and least Systems. !0 is the largest Type, strongest Engine, and most Systems.
Die Roll | Type | Engine | Systems |
---|---|---|---|
1 | Junk | Single Core, ISO 1 | One Light |
2 | Clipper | Single Core, ISO 2 | Two Light |
3 | Longship | Single Core, ISO 3 | One Light, One Medium |
4 | Ketch | Dual Core, ISO 1 | Two Light, One Medium |
5 | Gundalow | Dual Core, ISO 2 | One Light, Two Medium |
6 | Cutter | Dual Core, ISO 3 | Two Light, Two Medium |
7 | Trawler | Trinity Core, ISO 1 | Two Medium, One Heavy |
8 | Catamaran | Trinity Core, ISO 2 | One Light, Two Medium, One Heavy |
9 | Barge | Trinity Core, ISO 3 | Two Light, Two Medium, One Heavy |
10 | Lighter | Quad Core, ISO 1 | Two Medium, Two Heavy |
To create a random ship, you roll a six-sided die, an eight-sided die, and a ten-sided die. Re-roll any duplicates (always re-roll the larger die). Create three ships by assigning the rolls this way:
Notice that there are only going to be two types possible between the three ships, though you will have two different versions of the smaller Type ship to offer.
The ship Types were named based on the over look and style of the vessel, and based on historical names. For instance, a longship is a long slender vessel which invokes the impression of Viking longships. They do also imply a certain size and mass. Here are the definitions of the ten ship Types listed above:
Here are what the different design features mean in play.