An explorer record for Sioux Falls Chronicles, a playtest of Centaurus Gate.
Overview
Name: Noak
Player: MikeHolmes
Roles: Guu Emm Shee / Cynical Engine Expert
Description: Mechanically savant engineering officer
Total Starting RP: 50
Issues: Bewildering, Scheming
Ability Packages: Jungle Raised, Engine Expertise, Rookie Officer, Ship's Engineer
Gear Packages: ISO Field Package, Engine Repair Kit
Aspects: Nothing is Ever Right (Cynical Outlook). Unpredictable Ritual Behavior (Can't be understood)
Die Codes
Strength: 5d
Dexterity: 3d
Perception: 4d
Knowledge: 2d
Technical: 3d+1
Mechanical: 5d
Mental: 4d
Physical: 5d
Savvy: 5d
Dash: 3d
Tinker: 2d
Judge: 3d
Aspects
Nothing is Ever Right (Cynical Outlook) - When things look truly bad (Tension is very high, see the Exec to confirm) you may pay two to make all the die codes of this crew member count one higher for both success and risk.
Unpredictable Ritual Behavior (Can't be understood) - The crew member can pay one to raise any die code +1d if its under 4d while pursuing a stated goal (only +1d this way per die code).
Issues
Bewildering - his alien ways, including things he says, are often incomprehensible to other species
Scheming - he's searching for an item that he needs to return to the jungle. He doesn't see it as anything that anyone should know, so he doesn't tell anyone. It's not that he's lying about what he's doing… he just doesn't understand that not telling people why he's doing what he's doing would be construed as lying to others.
Special
Edge
The Guu Emm Shee may take Edge for any situation involving injury by paying 1 XP for the right, trumping all.
The Engineer gains Edge whenever the ship or its systems are threatened or non-functional.
Abilities
Engineer(ISO Engine) x2
Mechanic(ISO Engine) x2
Science(ISO Engine)
Knowledge(ISOtech) x2
Etiquette(Academic)
Knowledge(Galactic)
Knowledge(Human)
Language(Astral)
Command
Convince
Engineer(Corvette) x2
Mechanic(Corvette) x2
Science(ISOtech)
Athletics
Gymnastics
Acrobatics
Point Tracks
ISO Lights:
Meta Currency:
Harm, Persuasion, and Alteration
Harm: [ ] [ ] [ ] - [ ] [ ] [ ] - [ ] [ ] [X] - [X] [X] [X]
Persuasion: [ ] [ ] [ ] - [ ] [ ] [ ] - [ ] [ ] [X] - [X] [X] [X]
Alteration: [ ] [ ] [ ] - [ ] [ ] [ ] - [ ] [ ] [X] - [X] [X] [X]
Gear
ISOTech
Function Encoding Pattern:
[-0] ?
[-1] ?
[-2] ?
[-3] ?
[-4] ?
[-5] ?
[-6] ?
[-7] ?
[-8] ?
[-9] ?
[-10] ?
[-11] ?
[-12] ?
[-13] ?
[-14] ?
Function Images Available
Common: (All ETF explorers get all common at chargen)
CopyCat (5d)
Energize (7d)
ForceLoad (3d)
FunctionPort (7d)
Insight (3d)
Reflector (9d)
PocketX (7d)
Simulate (7d)
SpaceSuit (5d)
SyncData (3d)
Unharm (5d+)
WireMe (3d)
Uncommon: (Pick Tec + Med dice worth at chargen)
[ ] AnalysisL1 (3d)
[ ] Commune (7d)
Commune with I3, join them in their state of existence. Complex, see description in
Uncommon Functions.
[ ] CounterCommand (7d)
[ ] Enlighten (5d)
[ ] EyeBeam (3d)
[ ] FastForward (7d)
[ ] HackBrain (9d)
[ ] LogicLine (5d)
[ ] ReIntegrate (5d)
[ ] ShieldsUp (5d)
[ ] TotalRecall (3d)
[ ] WeaponUp (5d)
Enhance or create a weapon for the user. If enhancing, combine the weapon die code with the ISOtech power of the user. If creating, it makes a 5d melee weapon or a 3d ranged. It can do one or the other at a time, per WeaponUp encoded.
Rare: (Pick Tec dice worth at chargen, must have one of the listed requisite abilities)
[ ] AnaylsisL2 (5d, Science(Any))
[ ] Alexandria (7d, Knowledge(Any), Science(Any))
[ ] AlphaCannon (7d, Weapon(Blaster))
[ ] Automation (9d, Science(ISOTech), Hacking, Systems)
[ ] DCommand (7d, Science(ISOTech), Hacking, Systems)
[ ] DreamMode (9d, Engineering(any))
[ ] Replicate (5d, Infiltration, Streetwise, Charm)
[ ] ReWrite (7d, Science(ISOTech), Hacking, Systems)
[ ] SilkScreen (3d, Shadowing, Technology)
[ ] SledgeHammer (5d, Systems, Security Systems)
[ ] StatisField (5d, Medicine(any))
[ ] ZenGarden (5d, Discipline(any), Belief(any))
Die Code Workups
Material Defense (Strength & Armor & Misc): ?
Intellectual Defense (Knowledge & Perception & Misc): ?
ISOTech Defense (Technical & Functions & Misc): ?
Material Attack (Strength & Weapon & Misc): ?
Intellectual Attack (Knowledge & Information & Misc): ?
ISOTech Attack (ISOTech Power & Functions & Misc): ?
? (?): ?
Venture Die Wrench Uses
That was close!: Earn +10 to the risk roll, pay 2 XP, describe how luck went your way in the action.
Gotta make it!: Remove 1 Failure, pay 2 XP, describe how you avoid failure using your experience.
I'm that good!: Remove 1 Failure, pay 1 DP, describe how you avoid failure using your natural talent.
Alright, time to get serious.: Pay 2 XP and 1 DP, earn +1d to a die code until end of action. Describe your attitude change.
Its not as bad as I thought.: Pay 1 DP, remove one Condition until end of scene. Describe how you shrug off the condition.
Die Pip Matrix
Die Code | Pips | Die Code | Pips | Die Code | Pips |
1d | 3 | 5d | 15 | 9d | 27 |
1d+1 | 4 | 5d+1 | 16 | 9d+1 | 28 |
1d+2 | 5 | 5d+2 | 17 | 9d+2 | 29 |
2d | 6 | 6d | 18 | 10d | 30 |
2d+1 | 7 | 6d+1 | 19 | 10d+1 | 31 |
2d+2 | 8 | 6d+2 | 20 | 10d+2 | 32 |
3d | 9 | 7d | 21 | 11d | 33 |
3d+1 | 10 | 7d+1 | 22 | 11d+1 | 34 |
3d+2 | 11 | 7d+2 | 23 | 11d+2 | 35 |
4d | 12 | 8d | 24 | 12d | 36 |
4d+1 | 13 | 8d+1 | 25 | 12d+1 | 37 |
4d+2 | 14 | 8d+2 | 26 | 12d+2 | 38 |