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centaurus_gate:wiki_explorer_template

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An explorer record for Playtest Name, a playtest of Centaurus Gate.

Overview

  • Name: ?
  • Player: ?
  • Roles: ?
  • Description: ?

Die Codes

  • Strength: ?
  • Dexterity: ?
  • Perception: ?
  • Knowledge: ?
  • Technical: ?
  • Mechanical: ?

Aspects

  1. ?

Issues

  1. ?

Special

  1. ?

Edge

  1. ?

Abilities

  1. ?

Point Tracks

ISO Lights:

  • Sx: ?
  • Cx: ?

Crisis Clock:

  • Crisis Count: ?
  • Clock Hours: ?
    • Maximum Hours: 9/12?

Harm, Persuasion, and Alteration

  • Harm: [ ] [ ] [ ] - [ ] [ ] [ ] - [ ] [ ] [X] - [X] [X] [X]
  • Persuasion: [ ] [ ] [ ] - [ ] [ ] [ ] - [ ] [ ] [X] - [X] [X] [X]
  • Alteration: [ ] [ ] [ ] - [ ] [ ] [ ] - [ ] [ ] [X] - [X] [X] [X]

Gear

  • ?

ISOTech

  • ISOTech Power: ?

Function Images Available

Common: (All ETF explorers get all common at chargen)

  • CopyCat (5d)
    • Prepay 1 Sx to creates a backup copy of the user outside space-time.
  • Energize (7d)
    • Decode to earn +1 die code until end of scene.
  • ForceLoad (3d)
    • Pay 1 Cx to encode a function bypassing normal encoding rules (but not limit).
  • FunctionPort (7d)
    • You may use an image function (not encoded) of a willing user within 2m that has SyncData encoded. Pay 1 Cx to use that function.
  • Insight (3d)
    • Bind your perception to your I3 and allow it to give you advice on your situation.
  • Reflector (9d)
    • Copies all functions below it (lines below on the encode pattern) to act as a backup in case of a crash. Pay 1/2 encode difficulty to create the backup in Cx, earn 3 back when its called into being.
  • PocketX (7d)
    • Store ISOtech power dice objects outside space-time. Each can't be living (will kill), more than 5m in any dimension, or more than 10 kg of mass.
  • Simulate (7d)
    • Decode after an action fails to cancel that action and take another in its place.
  • SpaceSuit (5d)
    • Prepay 1 hour per Cx, as described in title.
  • SyncData (3d)
    • User can move data between their link and other devices.
  • Unharm (5d+)
    • Heals the user when encoded, 5d + 1/2 Harm boxes is the encode difficulty.
  • WireMe (3d)
    • Faster, enhanced access to the White/Blacknet. Combine 3d with ISOTech power for Hacking die code.

Uncommon: (Pick Tec + Med dice worth at chargen)

  • [ ] AnalysisL1 (3d)
    • Pay 1 Cx to analyze a large data set quickly, combining your ISOtech die code with proper die code for research rolls.
  • [ ] Commune (7d)
    • Commune with I3, join them in their state of existence. Complex, see description in Uncommon Functions.
  • [ ] CounterCommand (7d)
    • Decode to cancel out any public ISOtech user within 10m. ISOtech power vs. power for success.
  • [ ] Enlighten (5d)
    • Decode and pay 1 Cx to combine 5d with Perception to notice immediate details.
  • [ ] EyeBeam (3d)
    • Pay 1 Cx to combine 5d with Perception to scan the array with an advanced sensor suite.
  • [ ] FastForward (7d)
    • Pay 1 to 4 Cx and decode this function to take 2 to 5 actions as if they were a single one during a Tension round.
  • [ ] HackBrain (9d)
    • Pay 5 Cx to hack and command your I3, count your ISOtech Power as combined with 7d against the I3's 11d for success.
  • [ ] LogicLine (5d)
    • Pay 1 Cx to count your ISOtech power as 1d higher for the current action.
  • [ ] ReIntegrate (5d)
    • Pay 1 Cx (or more) to remove 1 box from your HPTA track. Pay 1 XP to remove a condition itself if all of its boxes are removed.
  • [ ] ShieldsUp (5d)
    • Creates a personal shield, cancels 6d or less material forces and makes 7d or higher count as 3d less. Whenever the shield takes 6d of force total, pay 1 Cx or it will collapse.
  • [ ] TotalRecall (3d)
    • Decode and pay Cx to start a perfect recall recording for Cx minutes stored on your link.
  • [ ] WeaponUp (5d)
    • Enhance or create a weapon for the user. If enhancing, combine the weapon die code with the ISOtech power of the user. If creating, it makes a 5d melee weapon or a 3d ranged. It can do one or the other at a time, per WeaponUp encoded.

Rare: (Pick Tec dice worth at chargen, must have one of the listed requisite abilities)

  • [ ] AnaylsisL2 (5d, Science(Any))
    • Pay 1 Cx to combine ISOtech Power and 5d with proper die code for given Science research rolls.
  • [ ] Alexandria (7d, Knowledge(Any), Science(Any))
    • Pay 5 Cx to combine 7d with a Knowledge/Science ability you have for a diligence roll.
  • [ ] AlphaCannon (7d, Weapon(Blaster))
    • Decode to create an energy gatling gun of die code 9d and user's ISOtech power, chance of failure after every shot past user's Savvy dice.
  • [ ] Automation (9d, Science(ISOTech), Hacking, Systems)
  • [ ] DCommand (7d, Science(ISOTech), Hacking, Systems)
    • Decode and pay 1 Sx to give a direct command to your I3 it must follow, beware commands in conflict with its directives.
  • [ ] DreamMode (9d, Engineering(any))
    • Decode and pay 1 or more Cx to create a repair/enhancement part that will last one hour per Cx, afterwards it has a chance of failure each hour. Combine 7d with your Engineering die code for repair/enhancement.
  • [ ] Replicate (5d, Infiltration, Streetwise, Charm)
    • Decode to create an illusion (field of force) about yourself of something larger, difficulty to see through this is 9d.
  • [ ] ReWrite (7d, Science(ISOTech), Hacking, Systems)
    • Decode and pay 1 Sx to edit one parameter of your I3, given you can locate it in your ship's field.
  • [ ] SilkScreen (3d, Shadowing, Technology)
    • Pay 1 Cx per minute to become invisible and concealed from most sensors (expect maybe an EyeBeam!) difficulty to detect is 9d when moving and 11d when still.
  • [ ] SledgeHammer (5d, Systems, Security Systems)
    • Pay 1 Sx to crash every ISO link/system within 10m as you choose (pick those excluded). Chance of not crashing is ISOtech power vs. 9d.
  • [ ] StatisField (5d, Medicine(any))
    • Decode this function to play one living being within 2m into stasis. Resist with a contest of ISOtech power.
  • [ ] ZenGarden (5d, Discipline(any), Belief(any))
    • Pay 1 to 3 Cx to count twice that many boxes as empty on any one HPTA track, each round/minute one reduction is lost.

Venture Die Wrench Uses

  • That was close!: Earn +10 to the risk roll, pay one, describe how luck went your way in the action.
  • Gotta make it!: Remove 1 Failure, pay one, describe how you avoid failure using your experience.
  • I'm that good!: Remove 1 Failure, pay one, describe how you avoid failure using your natural talent.
  • Alright, time to get serious.: Pay two, earn +1d to a die code until end of action. Describe your attitude change.
  • Its not as bad as I thought.: Pay two, remove one Condition until end of scene. Describe how you shrug off the condition.

Die Pip Matrix

Die CodePips Die CodePips Die CodePips
1d3 5d15 9d27
1d+14 5d+116 9d+128
1d+25 5d+217 9d+229
2d6 6d18 10d30
2d+17 6d+119 10d+131
2d+28 6d+220 10d+232
3d9 7d21 11d33
3d+110 7d+122 11d+134
3d+211 7d+223 11d+235
4d12 8d24 12d36
4d+113 8d+125 12d+137
4d+214 8d+226 12d+238

Explorer Creation Tracking

  • Total Starting RP: (25 (gifted), 50 (versatile), or 45 (recruited)) ?
  • Issues: ?
  • Ability Packages: ?
  • Gear Packages: ?
  • Aspects: ?
centaurus_gate/wiki_explorer_template.txt · Last modified: 2015/02/15 06:10 by JasonP