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centaurus_gate:the_executive_s_guide [2014/05/18 03:21] – [Executive's Guide to Centaurus Gate] JasonPcentaurus_gate:the_executive_s_guide [2015/02/15 06:51] (current) JasonP
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 Standards is a set of rules that let you quickly calculate the primary die code for a piece of gear based on two concepts: Worth, and Usage. Standards is a set of rules that let you quickly calculate the primary die code for a piece of gear based on two concepts: Worth, and Usage.
  
-  * Worth is a measure of the value of the item in a general sense. This is primarily for RP cost during explorer creation. Worth can be Minor, Moderate, or Major. +  * **Worth** is a measure of the value of the item in a general sense. This is primarily for RP cost during explorer creation. Worth can be Minor, Moderate, or Major
-  * Usage is a measure of how useful the item is in the fiction. The more applicable it is (to various situations) the greater its Usage: Rarely, Sometimes, Often.+    * Minor worth is something just a bit less than uncommon, but not truly common. It is worth .5 RP (2 Minor per RP). 
 +    * Moderate worth is something truly uncommon. It is worth 1 RP. 
 +    * Major worth is something quite rare, but not unheard of. It is worth 2 RP
 +  * **Usage** is a measure of how useful the item is in the fiction. The more applicable it is (to various situations) the greater its Usage: Rarely, Sometimes, Often
 +    * Often usage means the item is applicable all the time (granting its effect, bonuses, rules) and applies to a wide number of situation. A power suit that increases Strength would be often. 
 +    * Sometimes means the item is applicable in one common type of situation (battle, socializing, research, etc) or can be activated for only a short period and must be recharged. Weapons and Armor are sometimes items, as would be a tailored pheromone, or a database of engineering schematics. 
 +    * Rarely means the item is applicable in only rare circumstances (won't see much use, but nasty when it does). An AI designed to pilot a corvette through an asteroid belt would fit, or an item that can only be used once and needs to be rebuilt each time, etc.
  
 +^  Worth^Often  ^Sometimes  ^Rarely  ^
 +|  Minor|1d  |3d  |5d  |
 +|  Moderate|2d  |4d  |6d  |
 +|  Major|3d  |5d  |7d  |
 +
 +The table above gives you a die code for the primary rating of the item. It may have more, but those must all add up to its primary rating +1d. That means a powersuit with worth Major has 3d rating, and 4d total of other ratings, say life support or thermal resistance.
 +
 +===== Managing Conditions =====
 +
 +===== Handling Fallout =====
 +
 +===== Creating the Crisis =====
 +
 +===== Starting an Expedition =====
 +
 +Here is a guide to doing the two things behind the scenes you need to do at the start of game: Creating Mission Parameters and a Fulcrum.
 +
 +==== Mission Parameters ====
 +
 +==== Fulcrum ====
  
centaurus_gate/the_executive_s_guide.1400408517.txt.gz · Last modified: 2014/05/18 03:21 by JasonP