General Info
Name: Omar Look: Shifty Eyes, Messy Hair (balding), Common Clothes, Knobby Body StatsHP Max: 21 Current HP: 15 Armor: Leather (1)
XP: 1 Damage: d8 MovesTrap Expert (Dex)When spend a moment to survey a dangerous area, roll+Dex. On a 10+ hold 3. On a 7-9 hold 1. Spend your hold as you walk through the area to ask these questions:
Tricks of the Trade (Dex)When you pick locks or pockets or disable traps, roll+Dex. On a 10+, you do it, no problem. On a 7-9, the GM will offer you two options between suspicion, danger, or cost. Backstab (Str)When you attack a surprised or defenseless enemy with a melee weapon, you can choose to deal your damage or roll+Str. If you roll, on a 10+ choose two, on a 7-9 choose one.
Flexible MoralsWhen someone tries to detect your alignment you can tell them any alignment you like. PoisonerYou've mastered the care and use of a poison. Choose a poison from the list below; that poison is no longer Dangerous for you to use. You also start with three uses of the poison you choose. Whenever you have time to gather materials and a safe place to brew you can make three uses of the poison you choose for free. Note that some poisons are Applied, meaning you have to carefully apply it to the target or something they eat or drink. Touch poisons just need to touch the target, they can even be used on the blade of a weapon.
Gear (Load 16)
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