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dungeon_world:omar

General Info

Name: Omar
Class: Thief
Race: Halfling
Alignment: Chaotic
Sex: Male
Age: 47

Look: Shifty Eyes, Messy Hair (balding), Common Clothes, Knobby Body

Stats

HP Max: 21 Current HP: 15

Armor: Leather (1)

  • Str 11 (0)
  • Con 15 (+1)
  • Dex 17 (+2)
  • Int 13 (+1)
  • Wis 8 (-1)
  • Cha 9 (0)

XP: 1

Damage: d8

Moves

Trap Expert (Dex)

When spend a moment to survey a dangerous area, roll+Dex. On a 10+ hold 3. On a 7-9 hold 1. Spend your hold as you walk through the area to ask these questions:

  • Is there a trap here and if so, what activates it?
  • What does the trap do when activated?
  • What else is hidden here?

Tricks of the Trade (Dex)

When you pick locks or pockets or disable traps, roll+Dex. On a 10+, you do it, no problem. On a 7-9, the GM will offer you two options between suspicion, danger, or cost.

Backstab (Str)

When you attack a surprised or defenseless enemy with a melee weapon, you can choose to deal your damage or roll+Str. If you roll, on a 10+ choose two, on a 7-9 choose one.

  • You don't get into melee with them
  • You deal your damage+1d6
  • You create an advantage, +1 forward to you or an ally acting on it • Reduce their armor by 1 until they repair it

Flexible Morals

When someone tries to detect your alignment you can tell them any alignment you like.

Poisoner

You've mastered the care and use of a poison. Choose a poison from the list below; that poison is no longer Dangerous for you to use. You also start with three uses of the poison you choose. Whenever you have time to gather materials and a safe place to brew you can make three uses of the poison you choose for free. Note that some poisons are Applied, meaning you have to carefully apply it to the target or something they eat or drink. Touch poisons just need to touch the target, they can even be used on the blade of a weapon.

  • Oil of Tagit (Applied): The target falls into a light sleep
  • Bloodweed (Touch): The target deals -5 damage ongoing until cured
  • Goldenroot (Applied): The target treats the next creature they see as a trusted ally, until proved otherwise
  • Serpent's Tears (Touch): The target takes 5 damage now and 3 damage a few moments later. These cannot be healed until the poison is cured.

Gear (Load 16)

  • Leather (1 armor, 1 weight)

  • 3 uses of Oil of Tagit
  • Rapier (close, precise, 1 weight)

  • dungeon rations (1 weight)
  • healing potion
  • 10 Gold

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dungeon_world/omar.txt · Last modified: 2018/05/25 00:14 by mike_holmes