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HAT, or HP - AC - TWENTY SIDED, is a roleplaying game that shares three basic concepts with D&D but diverges from there. The three concepts kept from D&D are obvious from the title: HP, AC, and the D20 roll. However, each is expanded in scope.
This page explains a system for weapons and armor in HAT. Its only one of a few, but it is the default one unless you select an alternate.
Weapon | Cost | Damage | Range | Notes |
---|---|---|---|---|
Axe, Battle | 10 GP | +4 | – | none |