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hat:weapons_and_armor

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Weapons and Armor

HAT, or HP - AC - TWENTY SIDED, is a roleplaying game that shares three basic concepts with D&D but diverges from there. The three concepts kept from D&D are obvious from the title: HP, AC, and the D20 roll. However, each is expanded in scope.

This page explains a system for weapons and armor in HAT. Its only one of a few, but it is the default one unless you select an alternate.

Using Rules

Basic Weapons

Weapon Cost Damage Range Notes
Axe, Battle 10 GP +4 none
Axe, Hand/Throwing 4 GP +0 10 ft. none
Axe, Two-handed 20 GP +8 none
Bardiche 15 GP +5 none
Bec de Corbin 12 GP +4 none
Bill or Billhook 14 GP +5 none
Cat-O-Nine-Tails 9 GP -6 none
Cestus 1 GP +1* +1 adjust to damage
Club +0 10 ft. none
Crowbill (Lucerne) 15 GP +0 none
Dagger 2 GP -4 15 ft. none

Basic Armor

hat/weapons_and_armor.1358725854.txt.gz · Last modified: 2013/01/20 15:50 by JasonP