A Concept Agent for Karbon.
The Paramilitary footman was an accomplished fighter, part of a mercenary or corporate combat unit before being recruited by the program. Once they were, the trainers of the program saw their potential and raised their abilities to a whole new level. The highlight abilities of the Footman are Fight (with some Savvy too!) and the gear to back that up.
(4 points)
(14 Points, 11 Ability, 3 Training)
CORE
SUPPLEMENTAL
( 7 points = 69 kcred)