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Hank Williams
DETAILS
ABILITIES AND POWER
CORE
Fight 2 [ ]
Guile 1 [ ]
Hack 6 [B
]
Hand-Eye 2 [ ]
Prowess 2 [ ]
Prowl 2 [ ]
SUPPLEMENTAL
Charm 0 [ ]
Standing 0 [B
]
Insight 6 [B
]
Scheme 6 [B
]
Savvy 3 [B
]
Trickery 0 [ ]
POWER
Yea… I’ve seen that before.
Your Agent are more likely to have experienced something like a given conflict in their past. As long as your agent is not in jeopardy, they may burn a fortune to give a bonus die to another agent in the same scene (they need not be participating in the conflict). In any scene when your agent is in a conflict while in jeopardy, you roll a fortune draft for them at the end of it.
GEAR
OPTIONS
FORTUNE, INJURY, RANKS
Immunity
Physical 0
Mental 0
Social 1
Ranks
Agency 5
Mainstream 2
Infamy 0
DOUBT
KCREDS AND ASSETS
CARD: 1 Kcred
BANK: 24 Kcred
QUESTIONS