Name: Gareth
Class: Druid
Level: 1
EXP: 1074
Deity: Obad-hai
Alignment: Neutral
Race: Human (Flan)
Sex: Male
Age: 21
HP: 3
AC: 5
Secondary Skill: Huntsman
Save Type | Save Value |
---|---|
Breath Attacks | 16 |
Poison or Death | 11 |
Petrify or Paralyze | 14 |
Wands | 12 |
Spells/Spell-like Devices | 15 |
Name: Orpse Uter
Class: Fighter/Cleric
Level: 1
EXP: 0
Deity: Dumathoin
Alignment: Lawful
Race: Dwarf
Sex: Male
Age:
HP: 8.5/0 (Currently dead)
AC: 2
Secondary Skill: Huntsman
Save Type | Save Value |
---|---|
Breath Attacks | 15 |
Poison or Death | 11 |
Petrify or Paralyze | 14 |
Wands | 12 |
Spells/Spell-like Devices | 15 |
Name | Type | Race | HP | Sex | Weapon | Armor | Alignment | Background | Possessions & Knowledge | Notable Features | EXP |
---|---|---|---|---|---|---|---|---|---|---|---|
Dermox | Man-at-Arms | Human | 3 | M | Club, Dagger | Leather & Shield | Law | Vendetta: Kill all Orcs! | Nothing | None | 0 |
Undeu | Torch-Bearer | Human | 4 | M | Dagger | None | Law | Vendetta: Kill all Orcs! | History of local dwarven kingdom | None | 0 |
Dog 1 | Pet | Guard Dog | 9 | M | Bite 1d4 | AC 7 (Hide) | Neutral (Loyal to Gareth) | Raised in a Kennel at Praefecture | None | None | NA |
Dog 3 | Pet | Guard Dog | 3 | M | Bite 1d4 | AC 7 (Hide) | Neutral (Loyal to Gareth) | Raised in a Kennel at Praefecture | None | None | NA |
Dog 4 | Pet | Guard Dog | 6 | M | Bite 1d4 | AC 7 (Hide) | Neutral (Loyal to Gareth) | Raised in a Kennel at Praefecture | None | None | NA |
Squeak | Pet | Giant Shrew | 8 | M | Bite 1d6, Bite 1d6 | AC 4 (Hide and Dex mod) | Neutral (Loyal to Gareth) | Befriended by spell | None | None | NA |
Boo | Pet | Copperhead Snake | 2 | M | Bite 1d3 + Poison | AC 7 (Hide and Dex mod) | Neutral (Loyal to Gareth) | Befriended by spell | None | None | NA |
There table below gives the rules for hiring various classes of NPCs.
Type | Availability | Level/Class | Pay and Shares | Experience | Loyalty | Primarily Run By* | Notes |
---|---|---|---|---|---|---|---|
Full Non-Player Character | GM Choice (sometimes per scenario) | Yes | Negotiated individually, but likely to include shares | Full Share | Completely independent | GM | Details on NPCs will vary considerably |
Henchman | Rare | Yes | None, other than support | Half Share | Very loyal, as a general rule | Player | Players cannot obtain Henchmen that are higher level |
Man-at-Arms Hireling | Common | No | 1 GP per day, or will accept (often fractional) shares | Half Share | By morale | Player | These brave 0 Level hirelings will fight |
Other Hireling | Very Common | No | 5 SP per day, or will accept (often fractional) shares | Half Share | By morale, but low if forced to fight | Player | Torch Bearers, Porters, etc, willing to go into dungeons |
Mercenaries | Common | No | Varies | None | Varies | Player | These hired warriors do not adventure, but are primarily hired in units to guard places |
Specialists | Varies | No | Varies | None | Usually unimportant | GM | see the book for the various sorts of Specialists that are available |
*The GM will take control of any NPC that they feel the need to play (such as ones that fail a morale check), even ones primarily controlled by the player.
Hiring retainers will usually come down to a reaction roll. This roll can be modified by +/-1 if the offer is exceptionally generous or stingy.