This is an old revision of the document!
Paradox is the latest attempt to create a viable system for Karbon.
Every player has an Agent in the game, a Karbon hunter they get to design as they wish using the construction set presented below. You create Powers, Features, and Explicit Steps for your Agent and these define them in the rules.
You create one to three Powers for your Agent. These are the most powerful assets they have at their command, from innermost virtue to learned skills. Regardless each power is something sweeping, something with broad application that makes your Agent special. Each power also has detail, something about that agent that ties specifically into it - almost an example. Finally each power ends with the text: earns one or more Advantage where applicable. Here is an example: